KWWidgets/Projects/3DWidgets/Part2/Tests
From KitwarePublic
Contents |
The Tests
Purpose
Tests are small programs used to see if a class can be correctly instantiated and used.
Examples
TestAffineWidget TestBorderWidget TestDistanceWidget
/*=========================================================================
Program: Visualization Toolkit
Module: $RCSfile: TestBorderWidget.cxx,v $
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
//
// This example tests the vtkBorderWidget.
// First include the required header files for the VTK classes we are using.
#include "vtkBorderWidget.h"
#include "vtkBorderRepresentation.h"
#include "vtkSphereSource.h"
#include "vtkPolyDataMapper.h"
#include "vtkActor.h"
#include "vtkRenderer.h"
#include "vtkRenderWindow.h"
#include "vtkRenderWindowInteractor.h"
#include "vtkCommand.h"
#include "vtkInteractorEventRecorder.h"
#include "vtkRegressionTestImage.h"
#include "vtkDebugLeaks.h"
int TestBorderWidget( int argc, char *argv[] )
{
// Create the RenderWindow, Renderer and both Actors
//
vtkRenderer *ren1 = vtkRenderer::New();
vtkRenderWindow *renWin = vtkRenderWindow::New();
renWin->AddRenderer(ren1);
vtkRenderWindowInteractor *iren = vtkRenderWindowInteractor::New();
iren->SetRenderWindow(renWin);
// Create a test pipeline
//
vtkSphereSource *ss = vtkSphereSource::New();
vtkPolyDataMapper *mapper = vtkPolyDataMapper::New();
mapper->SetInput(ss->GetOutput());
vtkActor *actor = vtkActor::New();
actor->SetMapper(mapper);
// Create the widget and its representation
vtkBorderRepresentation *rep = vtkBorderRepresentation::New();
rep->ProportionalResizeOn();
rep->SetShowBorderToOn();
// rep->SetShowBorderToActive();
vtkBorderWidget *widget = vtkBorderWidget::New();
widget->SetInteractor(iren);
widget->SetRepresentation(rep);
widget->SelectableOff();
// Add the actors to the renderer, set the background and size
//
ren1->AddActor(actor);
ren1->SetBackground(0.1, 0.2, 0.4);
renWin->SetSize(300, 300);
// record events
vtkInteractorEventRecorder *recorder = vtkInteractorEventRecorder::New();
recorder->SetInteractor(iren);
recorder->SetFileName("c:/record.log");
// recorder->Record();
// recorder->ReadFromInputStringOn();
// recorder->SetInputString(eventLog);
// render the image
//
iren->Initialize();
renWin->Render();
widget->On();
// recorder->Play();
// Remove the observers so we can go interactive. Without this the "-I"
// testing option fails.
recorder->Off();
int retVal = vtkRegressionTestImage( renWin );
if ( retVal == vtkRegressionTester::DO_INTERACTOR)
{
iren->Start();
}
ss->Delete();
mapper->Delete();
actor->Delete();
widget->Off();
widget->Delete();
rep->Delete();
iren->Delete();
renWin->Delete();
ren1->Delete();
recorder->Delete();
return !retVal;
}
Anatomy of a test
There are a number of differences between tests for different classes, but the basic use is identical.
Differences
RecordLog Some test code includes a log file stored in an array of char before the main program. Whether this is inlcued in the code or not requires a difference later in the main program - whether to record user events to a log file, or to read them in from the array.
char TestLineWidget2EventLog[] = "# StreamVersion 1\n" "CharEvent 185 179 0 0 105 1 i\n" "KeyReleaseEvent 185 179 0 0 105 1 i\n" "MouseMoveEvent 185 178 0 0 0 0 i\n"
Callback In some cases a Callback is created in order to provide specific user interactions.
class vtkXxxCallback : public vtkCommand
{
public:
static vtkXxxCallback *New()
{ return new vtkXxxCallback ; }
virtual void Execute(vtkObject *caller, unsigned long, void*)
{//specific action here
}
vtkXxxCallback():ImageActor(0),XxxRep(0)
{ this->Transform = vtkTransform::New(); }
~vtkXxxCallback()
{ this->Transform->Delete(); }
vtkImageActor *ImageActor;
vtkXxxRepresentation2D *XxxRep;
vtkTransform *Transform;
};
Code order In some cases the first two main program sections (create pipeline and create RenderWindow) are inversed - for the rest the order is important.
Similarities
Includes #include "xyz.h" All test code requires the inclusion of header of classes used in the test.
//include headers of required classes #include ""
Main program This starts all main test programs.
int TestXxxWidget (int argc, char *argv[])
- Create pipeline
char* fname = vtkTestUtilities::ExpandDataFileName(argc, argv, "Data/headsq/quarter"); vtkVolume16Reader* v16 = vtkVolume16Reader::New(); v16->SetDataDimensions(64, 64); v16->SetDataByteOrderToLittleEndian(); v16->SetImageRange(1, 93); v16->SetDataSpacing(3.2, 3.2, 1.5); v16->SetFilePrefix(fname); v16->ReleaseDataFlagOn(); v16->SetDataMask(0x7fff); v16->Update(); delete[] fname;
- Create RenderWindow, Renderer and Actors
vtkRenderer *ren1 = vtkRenderer::New(); vtkRenderWindow *renWin = vtkRenderWindow::New(); renWin->AddRenderer(ren1); vtkRenderWindowInteractor *iren = vtkRenderWindowInteractor::New(); iren->SetRenderWindow(renWin); vtkInteractorStyleImage *style = vtkInteractorStyleImage::New(); iren->SetInteractorStyle(style);
- Create Widget and its WidgetRepresentation
double p[3]; vtkLineRepresentation *rep = vtkLineRepresentation::New(); p[0] = 0.0; p[1] = -1.0; p[2] = 0.0; rep->SetPoint1WorldPosition(p); p[0] = 0.0; p[1] = 1.0; p[2] = 0.0; rep->SetPoint2WorldPosition(p); rep->PlaceWidget(pl3d->GetOutput()->GetBounds()); rep->GetPolyData(seeds); vtkLineWidget2 *lineWidget = vtkLineWidget2::New(); lineWidget->SetInteractor(iren); lineWidget->SetRepresentation(rep); lineWidget->AddObserver(vtkCommand::InteractionEvent,myCallback); ren1->AddActor(streamline); ren1->AddActor(outlineActor);
- Add Actors to Renderer, set Background colour and size
ren1->SetBackground(0.1, 0.2, 0.4); renWin->SetSize(300, 300);
- Record/Read Events to/from log
Required:
vtkInteractorEventRecorder *recorder = vtkInteractorEventRecorder::New(); recorder->SetInteractor(iren);
Used to record events to a log file:
recorder->SetFileName("c:/record.log");
recorder->Record();
Used to read events from log:
recorder->ReadFromInputStringOn(); recorder->SetInputString(eventLog);
- Render image
iren->Initialize(); renWin->Render();
Add this line only if we are reading from a log!
recorder->Play();
- Remove Observers to go interactive
recorder->Off();
- Delete objects
v16->Delete(); shifter->Delete(); imageActor->Delete(); widget->Off(); widget->Delete(); rep->Delete(); style->Delete(); iren->Delete(); renWin->Delete(); ren1->Delete(); recorder->Delete();