VTK/Examples/OBBTree

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For ray-triangle intersections, vtkOBBTree (oriented bounding box tree) should be used. It returns ALL intersections with a line and the dataset, so you must manually find the closest intersection if that is what you want. In this example, we create a sphere and intersect a single line with it.

#include <vtkSmartPointer.h>
#include <vtkSphereSource.h>
#include <vtkPoints.h>
#include <vtkPolyData.h>
#include <vtkPointData.h>
#include <vtkLine.h>
#include <vtkOBBTree.h>
 
int main(int argc, char *argv[])
{
  vtkSmartPointer<vtkSphereSource> sphereSource = 
      vtkSmartPointer<vtkSphereSource>::New();
  sphereSource->Update();
 
  //create the locator
  vtkSmartPointer<vtkOBBTree> tree = 
      vtkSmartPointer<vtkOBBTree>::New();
  tree->SetDataSet(sphereSource->GetOutput());
  tree->BuildLocator();
 
  //intersect the locator with the line
  double lineP0[3] = {0.0, 0.0, 0.0};
  double lineP1[3] = {0.0, 0.0, 2.0};
  vtkSmartPointer<vtkPoints> intersectPoints = 
      vtkSmartPointer<vtkPoints>::New();
 
  tree->IntersectWithLine(lineP0, lineP1, intersectPoints, NULL);
 
  double intersection[3];
  intersectPoints->GetPoint(0, intersection);
  cout << "NumPoints: " << intersectPoints->GetNumberOfPoints() << endl;
  cout << "Intersection: " << intersection[0] << ", " << intersection[1] << ", " << intersection[2] << endl;
 
  return EXIT_SUCCESS;
}

CMakeLists.txt

cmake_minimum_required(VERSION 2.6)
 
PROJECT(OBBTree)
 
FIND_PACKAGE(VTK REQUIRED)
INCLUDE(${VTK_USE_FILE})
 
ADD_EXECUTABLE(OBBTree OBBTree.cxx)
TARGET_LINK_LIBRARIES(OBBTree vtkHybrid)
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