VTK/Examples/Cxx/Broken/Visualization/GlyphTable
From KitwarePublic
How to specify which values get which glyphs?
GlyphTable.cxx
#include <vtkSmartPointer.h> #include <vtkPointData.h> #include <vtkCubeSource.h> #include <vtkConeSource.h> #include <vtkSphereSource.h> #include <vtkGlyph3D.h> #include <vtkPolyDataMapper.h> #include <vtkActor.h> #include <vtkRenderWindow.h> #include <vtkRenderer.h> #include <vtkRenderWindowInteractor.h> #include <vtkFloatArray.h> int main(int, char *[]) { vtkSmartPointer<vtkSphereSource> bigSphereSource = vtkSmartPointer<vtkSphereSource>::New(); bigSphereSource->Update(); vtkSmartPointer<vtkFloatArray> height = vtkSmartPointer<vtkFloatArray>::New(); height->SetNumberOfComponents(1); height->SetName("Height"); for(vtkIdType i = 0; i < bigSphereSource->GetOutput()->GetNumberOfPoints(); i++) { double p[3]; bigSphereSource->GetOutput()->GetPoint(i, p); height->InsertNextValue(p[2]); } vtkSmartPointer<vtkPolyData> input = vtkSmartPointer<vtkPolyData>::New(); input->ShallowCopy(bigSphereSource->GetOutput()); input->GetPointData()->AddArray(height); vtkSmartPointer<vtkConeSource> coneSource = vtkSmartPointer<vtkConeSource>::New(); coneSource->SetRadius(.1); coneSource->SetHeight(.1); coneSource->Update(); vtkSmartPointer<vtkCubeSource> cubeSource = vtkSmartPointer<vtkCubeSource>::New(); cubeSource->SetXLength(.1); cubeSource->SetYLength(.1); cubeSource->SetZLength(.1); cubeSource->Update(); vtkSmartPointer<vtkGlyph3D> glyph3D = vtkSmartPointer<vtkGlyph3D>::New(); glyph3D->SetIndexModeToScalar(); glyph3D->SetInputArrayToProcess(0,0,0,0,"Height"); glyph3D->SetSource(0, cubeSource->GetOutput()); glyph3D->SetSource(1, coneSource->GetOutput()); glyph3D->SetInput(input); glyph3D->SetRange(-1, 1); glyph3D->Update(); //Create a mapper and actor vtkSmartPointer<vtkPolyDataMapper> mapper = vtkSmartPointer<vtkPolyDataMapper>::New(); mapper->SetInputConnection(glyph3D->GetOutputPort()); vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New(); actor->SetMapper(mapper); //Create a renderer, render window, and interactor vtkSmartPointer<vtkRenderer> renderer = vtkSmartPointer<vtkRenderer>::New(); vtkSmartPointer<vtkRenderWindow> renderWindow = vtkSmartPointer<vtkRenderWindow>::New(); renderWindow->AddRenderer(renderer); vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor = vtkSmartPointer<vtkRenderWindowInteractor>::New(); renderWindowInteractor->SetRenderWindow(renderWindow); //Add the actor to the scene renderer->AddActor(actor); renderer->SetBackground(.3, .6, .3); // Background color green //Render and interact renderWindow->Render(); renderWindowInteractor->Start(); return EXIT_SUCCESS; }
CMakeLists.txt
cmake_minimum_required(VERSION 2.6) PROJECT(GlyphTable) FIND_PACKAGE(VTK REQUIRED) INCLUDE(${VTK_USE_FILE}) ADD_EXECUTABLE(GlyphTable GlyphTable.cxx) TARGET_LINK_LIBRARIES(GlyphTable vtkHybrid)