VTK/Examples/Cxx/Broken/Visualization/ViewOrder

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The BuildLocator() method in vtkKdTree can be used to order cells from a viewing direction. The vtkKdTree region Ids are returned from the ViewOrderAllRegions() method sorted from front to back in the specified direction.

The visualization for this example is currently broken. vtkKdTree is returning an incorrect number of regions.

ViewOrder.cxx

#include <vtkSmartPointer.h>
#include <vtkProperty.h>
#include <vtkPointData.h>
#include <vtkLookupTable.h>
#include <vtkPointSource.h>
#include <vtkIntArray.h>
#include <vtkKdTree.h>
#include <vtkPolyDataMapper.h>
#include <vtkActor.h>
#include <vtkRenderWindow.h>
#include <vtkRenderer.h>
#include <vtkRenderWindowInteractor.h>
 
int main(int, char *[])
{
  // Create a point cloud
  vtkSmartPointer<vtkPointSource> pointSource =
    vtkSmartPointer<vtkPointSource>::New();
  pointSource->SetNumberOfPoints(100);
  pointSource->Update();
 
  std::cout << "There are " << pointSource->GetOutput()->GetNumberOfPoints() 
            << " points." << std::endl;
 
  //Create the tree
  vtkSmartPointer<vtkKdTree> kDTree =
      vtkSmartPointer<vtkKdTree>::New();
  kDTree->SetNumberOfRegionsOrMore(128);
  kDTree->AddDataSet(pointSource->GetOutput());
  kDTree->BuildLocator();
 
  std::cout << "There are " << kDTree->GetNumberOfRegions() << " regions." << std::endl;
  // Order the cells based on a viewing direction
  double direction[3] = {2, 1, 0};
  vtkSmartPointer<vtkIntArray> cellOrder =
    vtkSmartPointer<vtkIntArray>::New();
  kDTree->ViewOrderAllRegionsInDirection(direction, cellOrder);
 
  std::cout << "cellOrder->GetNumberOfTuples(): " << cellOrder->GetNumberOfTuples() << std::endl;
  std::cout << "cellOrder->GetNumberOfComponents(): " << cellOrder->GetNumberOfComponents() << std::endl;
 
  std::cout << "Order of vtkKdTree regions is:\n";
  for(vtkIdType i = 0; i < cellOrder->GetNumberOfTuples() * cellOrder->GetNumberOfComponents(); i++)
    {
    std::cout << cellOrder->GetValue(i) << std::endl;
    }
 
  vtkSmartPointer<vtkPolyData> coloredPoints = 
    vtkSmartPointer<vtkPolyData>::New();
  coloredPoints->ShallowCopy(pointSource->GetOutput());
 
   //create the color map
  vtkSmartPointer<vtkLookupTable> colorLookupTable = 
    vtkSmartPointer<vtkLookupTable>::New();
  colorLookupTable->SetTableRange(0, cellOrder->GetNumberOfTuples());
  colorLookupTable->Build();
 
  //generate the colors for each point based on the color map
  vtkSmartPointer<vtkUnsignedCharArray> colors = 
    vtkSmartPointer<vtkUnsignedCharArray>::New();
  colors->SetNumberOfComponents(3);
  colors->SetName("Colors");
 
  for(vtkIdType i = 0; i < pointSource->GetOutput()->GetNumberOfPoints(); i++)
    {
    double p[3];
    pointSource->GetOutput()->GetPoint(i,p);
    int region = kDTree->GetRegionContainingPoint(p[0], p[1], p[2]);
    double dcolor[3];
    colorLookupTable->GetColor(p[2], dcolor);
    unsigned char color[3];
    for(unsigned int j = 0; j < 3; j++)
      {
      color[j] = 255 * dcolor[j]/1.0;
      }
    colors->InsertNextTupleValue(color);
    }
 
  coloredPoints->GetPointData()->SetScalars(colors);
 
  //Create a mapper and actor
  vtkSmartPointer<vtkPolyDataMapper> mapper = 
    vtkSmartPointer<vtkPolyDataMapper>::New();
  mapper->SetInputConnection(coloredPoints->GetProducerPort());
 
  vtkSmartPointer<vtkActor> actor = 
    vtkSmartPointer<vtkActor>::New();
  actor->SetMapper(mapper);
  actor->GetProperty()->SetInterpolationToFlat();
  actor->GetProperty()->SetPointSize(4);
 
  //Create a renderer, render window, and interactor
  vtkSmartPointer<vtkRenderer> renderer = 
    vtkSmartPointer<vtkRenderer>::New();
  vtkSmartPointer<vtkRenderWindow> renderWindow = 
    vtkSmartPointer<vtkRenderWindow>::New();
  renderWindow->AddRenderer(renderer);
  vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor = 
    vtkSmartPointer<vtkRenderWindowInteractor>::New();
  renderWindowInteractor->SetRenderWindow(renderWindow);
 
  //Add the actor to the scene
  renderer->AddActor(actor);
  renderer->SetBackground(.3, .6, .3); // Background color green
 
  //Render and interact
  renderWindow->Render();
  renderWindowInteractor->Start();
 
  return EXIT_SUCCESS;
}

CMakeLists.txt

cmake_minimum_required(VERSION 2.6)
 
PROJECT(ViewOrder)
 
FIND_PACKAGE(VTK REQUIRED)
INCLUDE(${VTK_USE_FILE})
 
ADD_EXECUTABLE(ViewOrder ViewOrder.cxx)
TARGET_LINK_LIBRARIES(ViewOrder vtkHybrid)
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