#include <vtkSmartPointer.h>
#include <vtkPlatonicSolidSource.h>
#include <vtkLookupTable.h>
#include <vtkPolyDataMapper.h>
#include <vtkActor.h>
#include <vtkRenderWindow.h>
#include <vtkRenderer.h>
#include <vtkRenderWindowInteractor.h>
int main(int, char *[])
{
vtkSmartPointer<vtkPlatonicSolidSource> platonicSolidSource =
vtkSmartPointer<vtkPlatonicSolidSource>::New();
platonicSolidSource->SetSolidTypeToOctahedron();
// Each face has a different cell scalar
vtkSmartPointer<vtkLookupTable> lut =
vtkSmartPointer<vtkLookupTable>::New();
lut->SetNumberOfTableValues(8);
lut->SetTableRange(0.0, 7.0);
lut->Build();
lut->SetTableValue(0, 0, 0, 0);
lut->SetTableValue(1, 0, 0, 1);
lut->SetTableValue(2, 0, 1, 0);
lut->SetTableValue(3, 0, 1, 1);
lut->SetTableValue(4, 1, 0, 0);
lut->SetTableValue(5, 1, 0, 1);
lut->SetTableValue(6, 1, 1, 0);
lut->SetTableValue(7, 1, 1, 1);
//Create a mapper and actor.
vtkSmartPointer<vtkPolyDataMapper> mapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
mapper->SetInputConnection(platonicSolidSource->GetOutputPort());
mapper->SetLookupTable(lut);
mapper->SetScalarRange(0, 7);
vtkSmartPointer<vtkActor> actor =
vtkSmartPointer<vtkActor>::New();
actor->SetMapper(mapper);
//Create a renderer, render window, and interactor
vtkSmartPointer<vtkRenderer> renderer =
vtkSmartPointer<vtkRenderer>::New();
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->AddRenderer(renderer);
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
renderWindowInteractor->SetRenderWindow(renderWindow);
//Add the actors to the scene
renderer->AddActor(actor);
renderer->SetBackground(.1, .2, .3);
//Render and interact
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}