VTK/Examples/Cxx/GeometricObjects/Polygon

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VTK Examples Baseline GeometricObjects TestPolygon.png

Polygon.cxx

#include <vtkVersion.h>
#include <vtkSmartPointer.h>
#include <vtkPolygon.h>
#include <vtkCellArray.h>
#include <vtkPolyData.h>
#include <vtkPolyDataMapper.h>
#include <vtkActor.h>
#include <vtkRenderWindow.h>
#include <vtkRenderer.h>
#include <vtkRenderWindowInteractor.h>
 
int main(int, char *[])
{
  // Setup four points
  vtkSmartPointer<vtkPoints> points =
    vtkSmartPointer<vtkPoints>::New();
  points->InsertNextPoint(0.0, 0.0, 0.0);
  points->InsertNextPoint(1.0, 0.0, 0.0);
  points->InsertNextPoint(1.0, 1.0, 0.0);
  points->InsertNextPoint(0.0, 1.0, 0.0);
 
  // Create the polygon
  vtkSmartPointer<vtkPolygon> polygon =
    vtkSmartPointer<vtkPolygon>::New();
  polygon->GetPointIds()->SetNumberOfIds(4); //make a quad
  polygon->GetPointIds()->SetId(0, 0);
  polygon->GetPointIds()->SetId(1, 1);
  polygon->GetPointIds()->SetId(2, 2);
  polygon->GetPointIds()->SetId(3, 3);
 
  // Add the polygon to a list of polygons
  vtkSmartPointer<vtkCellArray> polygons =
    vtkSmartPointer<vtkCellArray>::New();
  polygons->InsertNextCell(polygon);
 
  // Create a PolyData
  vtkSmartPointer<vtkPolyData> polygonPolyData =
    vtkSmartPointer<vtkPolyData>::New();
  polygonPolyData->SetPoints(points);
  polygonPolyData->SetPolys(polygons);
 
  // Create a mapper and actor
  vtkSmartPointer<vtkPolyDataMapper> mapper =
    vtkSmartPointer<vtkPolyDataMapper>::New();
#if VTK_MAJOR_VERSION <= 5
  mapper->SetInput(polygonPolyData);
#else
  mapper->SetInputData(polygonPolyData);
#endif
 
  vtkSmartPointer<vtkActor> actor =
    vtkSmartPointer<vtkActor>::New();
  actor->SetMapper(mapper);
 
  // Visualize
  vtkSmartPointer<vtkRenderer> renderer =
    vtkSmartPointer<vtkRenderer>::New();
  vtkSmartPointer<vtkRenderWindow> renderWindow =
    vtkSmartPointer<vtkRenderWindow>::New();
  renderWindow->AddRenderer(renderer);
  vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
    vtkSmartPointer<vtkRenderWindowInteractor>::New();
  renderWindowInteractor->SetRenderWindow(renderWindow);
 
  renderer->AddActor(actor);
  renderer->SetBackground(.5,.3,.31); // Background color salmon
 
  renderWindow->Render();
  renderWindowInteractor->Start();
 
  return EXIT_SUCCESS;
}

CMakeLists.txt

cmake_minimum_required(VERSION 2.8)
 
PROJECT(Polygon)
 
find_package(VTK REQUIRED)
include(${VTK_USE_FILE})
 
add_executable(Polygon MACOSX_BUNDLE Polygon.cxx)
 
if(VTK_LIBRARIES)
  target_link_libraries(Polygon ${VTK_LIBRARIES})
else()
  target_link_libraries(Polygon vtkHybrid vtkWidgets)
endif()

Download and Build Polygon

Click here to download Polygon. and its CMakeLists.txt file.

Once the tarball Polygon.tar has been downloaded and extracted,

cd Polygon/build 
  • If VTK is installed:
cmake ..
  • If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..

Build the project:

make

and run it:

./Polygon

WINDOWS USERS PLEASE NOTE: Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.