VTK/Examples/Cxx/GeometricObjects/Triangle

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VTK Examples Baseline GeometricObjects TestTriangle.png

Triangle.cxx

#include <vtkVersion.h>
#include <vtkSmartPointer.h>
#include <vtkTriangle.h>
#include <vtkCellArray.h>
#include <vtkPolyData.h>
#include <vtkPolyDataMapper.h>
#include <vtkActor.h>
#include <vtkRenderWindow.h>
#include <vtkRenderer.h>
#include <vtkRenderWindowInteractor.h>
 
int main(int , char *[])
{
  // Create a triangle
  vtkSmartPointer<vtkPoints> points =
    vtkSmartPointer<vtkPoints>::New();
  points->InsertNextPoint ( 1.0, 0.0, 0.0 );
  points->InsertNextPoint ( 0.0, 0.0, 0.0 );
  points->InsertNextPoint ( 0.0, 1.0, 0.0 );
 
  vtkSmartPointer<vtkTriangle> triangle =
    vtkSmartPointer<vtkTriangle>::New();
  triangle->GetPointIds()->SetId ( 0, 0 );
  triangle->GetPointIds()->SetId ( 1, 1 );
  triangle->GetPointIds()->SetId ( 2, 2 );
 
  vtkSmartPointer<vtkCellArray> triangles =
    vtkSmartPointer<vtkCellArray>::New();
  triangles->InsertNextCell ( triangle );
 
  // Create a polydata object
  vtkSmartPointer<vtkPolyData> trianglePolyData =
    vtkSmartPointer<vtkPolyData>::New();
 
  // Add the geometry and topology to the polydata
  trianglePolyData->SetPoints ( points );
  trianglePolyData->SetPolys ( triangles );
 
  // Create mapper and actor
  vtkSmartPointer<vtkPolyDataMapper> mapper =
    vtkSmartPointer<vtkPolyDataMapper>::New();
#if VTK_MAJOR_VERSION <= 5
  mapper->SetInput(trianglePolyData);
#else
  mapper->SetInputData(trianglePolyData);
#endif
  vtkSmartPointer<vtkActor> actor =
    vtkSmartPointer<vtkActor>::New();
  actor->SetMapper(mapper);
 
  // Create a renderer, render window, and an interactor
  vtkSmartPointer<vtkRenderer> renderer =
    vtkSmartPointer<vtkRenderer>::New();
  vtkSmartPointer<vtkRenderWindow> renderWindow =
    vtkSmartPointer<vtkRenderWindow>::New();
  renderWindow->AddRenderer(renderer);
  vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
    vtkSmartPointer<vtkRenderWindowInteractor>::New();
  renderWindowInteractor->SetRenderWindow(renderWindow);
 
  // Add the actors to the scene
  renderer->AddActor(actor);
  renderer->SetBackground(.1, .2, .4); // Background color dark blue
 
  // Render and interact
  renderWindow->Render();
  renderWindowInteractor->Start();
  return EXIT_SUCCESS;
}

CMakeLists.txt

cmake_minimum_required(VERSION 2.8)
 
PROJECT(Triangle)
 
find_package(VTK REQUIRED)
include(${VTK_USE_FILE})
 
if (APPLE)
  add_executable(Triangle MACOSX_BUNDLE Triangle.cxx)
else()
  add_executable(Triangle Triangle.cxx)
endif()
 
if(VTK_LIBRARIES)
  target_link_libraries(Triangle ${VTK_LIBRARIES})
else()
  target_link_libraries(Triangle vtkHybrid )
endif()
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