VTK/Examples/Cxx/IO/ReadTextFile
From KitwarePublic
This example takes a plain text file of coordinates and reads them into a vtkPoints, which is then put into a vtkPolyData and displayed on the screen using a vtkVertexGlyphFilter.
An example file may look like:
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ReadTextFile.cxx
#include <vtkVersion.h> #include <vtkSmartPointer.h> #include <vtkPolyDataMapper.h> #include <vtkActor.h> #include <vtkParticleReader.h> #include <vtkRenderWindow.h> #include <vtkRenderWindowInteractor.h> #include <vtkRenderer.h> #include <vtkVertexGlyphFilter.h> #include <sstream> int main(int argc, char* argv[]) { // Verify input arguments if ( argc != 2 ) { std::cout << "Usage: " << argv[0] << " Filename(.xyz)" << std::endl; return EXIT_FAILURE; } // Get all data from the file std::string filename = argv[1]; std::ifstream fin(filename.c_str()); std::string line; vtkSmartPointer<vtkPoints> points = vtkSmartPointer<vtkPoints>::New(); while(std::getline(fin, line)) { double x,y,z; std::stringstream linestream; linestream << line; linestream >> x >> y >> z; points->InsertNextPoint(x, y, z); } fin.close(); vtkSmartPointer<vtkPolyData> polydata = vtkSmartPointer<vtkPolyData>::New(); polydata->SetPoints(points); vtkSmartPointer<vtkVertexGlyphFilter> glyphFilter = vtkSmartPointer<vtkVertexGlyphFilter>::New(); #if VTK_MAJOR_VERSION <= 5 glyphFilter->SetInputConnection(polydata->GetProducerPort()); #else glyphFilter->SetInputData(polydata); #endif glyphFilter->Update(); // Visualize // Create a mapper and actor vtkSmartPointer<vtkPolyDataMapper> mapper = vtkSmartPointer<vtkPolyDataMapper>::New(); mapper->SetInputConnection(glyphFilter->GetOutputPort()); vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New(); actor->SetMapper(mapper); //Create a renderer, render window, and interactor vtkSmartPointer<vtkRenderer> renderer = vtkSmartPointer<vtkRenderer>::New(); vtkSmartPointer<vtkRenderWindow> renderWindow = vtkSmartPointer<vtkRenderWindow>::New(); renderWindow->AddRenderer(renderer); vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor = vtkSmartPointer<vtkRenderWindowInteractor>::New(); renderWindowInteractor->SetRenderWindow(renderWindow); //Add the actor to the scene renderer->AddActor(actor); renderer->SetBackground(.3, .6, .3); // Background color green //Render and interact renderWindow->Render(); renderWindowInteractor->Start(); return EXIT_SUCCESS; }
CMakeLists.txt
cmake_minimum_required(VERSION 2.8) PROJECT(ReadTextFile) find_package(VTK REQUIRED) include(${VTK_USE_FILE}) if (APPLE) add_executable(ReadTextFile MACOSX_BUNDLE ReadTextFile.cxx) else() add_executable(ReadTextFile ReadTextFile.cxx) endif() if(VTK_LIBRARIES) target_link_libraries(ReadTextFile ${VTK_LIBRARIES}) else() target_link_libraries(ReadTextFile vtkHybrid ) endif()
