#include <vtkSmartPointer.h>
#include <vtkProperty.h>
#include <vtkImageData.h>
#include <vtkImageCanvasSource2D.h>
#include <vtkImageContinuousErode3D.h>
#include <vtkActor.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkDataSetMapper.h>
int main(int, char *[])
{
// Create an image
vtkSmartPointer<vtkImageCanvasSource2D> source =
vtkSmartPointer<vtkImageCanvasSource2D>::New();
source->SetExtent(0, 20, 0, 20, 0, 20);
source->Update();
vtkSmartPointer<vtkImageContinuousErode3D> erodeFilter =
vtkSmartPointer<vtkImageContinuousErode3D>::New();
erodeFilter->SetInputConnection(source->GetOutputPort());
erodeFilter->Update();
vtkSmartPointer<vtkDataSetMapper> originalMapper =
vtkSmartPointer<vtkDataSetMapper>::New();
originalMapper->SetInputConnection(source->GetOutputPort());
originalMapper->Update();
vtkSmartPointer<vtkActor> originalActor =
vtkSmartPointer<vtkActor>::New();
originalActor->SetMapper(originalMapper);
originalActor->GetProperty()->SetRepresentationToPoints();
vtkSmartPointer<vtkDataSetMapper> erodedMapper =
vtkSmartPointer<vtkDataSetMapper>::New();
erodedMapper->SetInputConnection(erodeFilter->GetOutputPort());
erodedMapper->Update();
vtkSmartPointer<vtkActor> erodedActor =
vtkSmartPointer<vtkActor>::New();
erodedActor->SetMapper(erodedMapper);
// Visualize
double leftViewport[4] = {0.0, 0.0, 0.5, 1.0};
double rightViewport[4] = {0.5, 0.0, 1.0, 1.0};
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->SetSize(600, 300);
vtkSmartPointer<vtkRenderWindowInteractor> interactor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
interactor->SetRenderWindow(renderWindow);
vtkSmartPointer<vtkRenderer> leftRenderer =
vtkSmartPointer<vtkRenderer>::New();
renderWindow->AddRenderer(leftRenderer);
leftRenderer->SetViewport(leftViewport);
leftRenderer->SetBackground(.6, .5, .4);
vtkSmartPointer<vtkRenderer> rightRenderer =
vtkSmartPointer<vtkRenderer>::New();
renderWindow->AddRenderer(rightRenderer);
rightRenderer->SetViewport(rightViewport);
rightRenderer->SetBackground(.4, .5, .6);
leftRenderer->AddActor(originalActor);
rightRenderer->AddActor(erodedActor);
leftRenderer->ResetCamera();
rightRenderer->ResetCamera();
renderWindow->Render();
interactor->Start();
return EXIT_SUCCESS;
}