#include <vtkSmartPointer.h>
#include <vtkJPEGWriter.h>
#include <vtkImageCast.h>
#include <vtkImageMapper3D.h>
#include <vtkMath.h>
#include <vtkImageData.h>
#include <vtkImageCanvasSource2D.h>
#include <vtkImageMathematics.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkInteractorStyleImage.h>
#include <vtkRenderer.h>
#include <vtkJPEGReader.h>
#include <vtkImageActor.h>
#include <vtkImageEllipsoidSource.h>
#include <vtkImageCast.h>
int main(int, char *[])
{
// Create an image
vtkSmartPointer<vtkImageCanvasSource2D> imageSource =
vtkSmartPointer<vtkImageCanvasSource2D>::New();
imageSource->SetNumberOfScalarComponents(3);
imageSource->SetScalarTypeToUnsignedChar();
imageSource->SetExtent(0, 4, 0, 4, 0, 0);
imageSource->SetDrawColor(100.0, 0, 0);
imageSource->FillBox(0, 4, 0, 4);
imageSource->Update();
vtkSmartPointer<vtkImageMathematics> imageMath =
vtkSmartPointer<vtkImageMathematics>::New();
imageMath->SetOperationToMultiplyByK();
imageMath->SetConstantK(2.0);
imageMath->SetInputConnection(imageSource->GetOutputPort());
imageMath->Update();
// Create actors
vtkSmartPointer<vtkImageActor> originalActor =
vtkSmartPointer<vtkImageActor>::New();
originalActor->GetMapper()->SetInputConnection(
imageSource->GetOutputPort());
vtkSmartPointer<vtkImageActor> mathActor =
vtkSmartPointer<vtkImageActor>::New();
mathActor->GetMapper()->SetInputConnection(
imageMath->GetOutputPort());
// Define viewport ranges
// (xmin, ymin, xmax, ymax)
double leftViewport[4] = {0.0, 0.0, 0.5, 1.0};
double rightViewport[4] = {0.5, 0.0, 1.0, 1.0};
// Setup renderers
vtkSmartPointer<vtkRenderer> originalRenderer =
vtkSmartPointer<vtkRenderer>::New();
originalRenderer->SetViewport(leftViewport);
originalRenderer->AddActor(originalActor);
originalRenderer->ResetCamera();
originalRenderer->SetBackground(.4, .5, .6);
vtkSmartPointer<vtkRenderer> gradientMagnitudeRenderer =
vtkSmartPointer<vtkRenderer>::New();
gradientMagnitudeRenderer->SetViewport(rightViewport);
gradientMagnitudeRenderer->AddActor(mathActor);
gradientMagnitudeRenderer->ResetCamera();
gradientMagnitudeRenderer->SetBackground(.4, .5, .7);
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->SetSize(600, 300);
renderWindow->AddRenderer(originalRenderer);
renderWindow->AddRenderer(gradientMagnitudeRenderer);
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
vtkSmartPointer<vtkInteractorStyleImage> style =
vtkSmartPointer<vtkInteractorStyleImage>::New();
renderWindowInteractor->SetInteractorStyle(style);
renderWindowInteractor->SetRenderWindow(renderWindow);
renderWindowInteractor->Initialize();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}