#include <vtkSmartPointer.h>
#include <vtkImageData.h>
#include <vtkImageMapper3D.h>
#include <vtkImageNoiseSource.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkInteractorStyleImage.h>
#include <vtkRenderer.h>
#include <vtkImageActor.h>
#include <vtkImageCast.h>
int main(int, char *[])
{
// Create an image of noise
vtkSmartPointer<vtkImageNoiseSource> noiseSource =
vtkSmartPointer<vtkImageNoiseSource>::New();
noiseSource->SetWholeExtent(0, 20, 0, 20, 0, 0);
noiseSource->SetMinimum(0.0);
noiseSource->SetMaximum(255.0);
noiseSource->Update();
vtkSmartPointer<vtkImageCast> castFilter =
vtkSmartPointer<vtkImageCast>::New();
castFilter->SetInputConnection(noiseSource->GetOutputPort());
castFilter->SetOutputScalarTypeToUnsignedChar();
castFilter->Update();
// Create an actor
vtkSmartPointer<vtkImageActor> actor =
vtkSmartPointer<vtkImageActor>::New();
actor->GetMapper()->SetInputConnection(castFilter->GetOutputPort());
// Setup renderer
vtkSmartPointer<vtkRenderer> renderer =
vtkSmartPointer<vtkRenderer>::New();
renderer->AddActor(actor);
renderer->ResetCamera();
// Setup render window
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->AddRenderer(renderer);
// Setup render window interactor
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
vtkSmartPointer<vtkInteractorStyleImage> style =
vtkSmartPointer<vtkInteractorStyleImage>::New();
renderWindowInteractor->SetInteractorStyle(style);
// Render and start interaction
renderWindowInteractor->SetRenderWindow(renderWindow);
renderWindowInteractor->Initialize();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}