#include <vtkSmartPointer.h>
#include <vtkActor.h>
#include <vtkConeSource.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderer.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkInteractorStyleTrackballActor.h>
int main(int, char *[])
{
vtkSmartPointer<vtkConeSource> coneSource0 =
vtkSmartPointer<vtkConeSource>::New();
coneSource0->Update();
vtkSmartPointer<vtkConeSource> coneSource1 =
vtkSmartPointer<vtkConeSource>::New();
coneSource1->SetCenter(5,0,0);
coneSource1->Update();
// Create mappers and actors
vtkSmartPointer<vtkPolyDataMapper> coneMapper0 =
vtkSmartPointer<vtkPolyDataMapper>::New();
coneMapper0->SetInputConnection(coneSource0->GetOutputPort());
vtkSmartPointer<vtkPolyDataMapper> coneMapper1 =
vtkSmartPointer<vtkPolyDataMapper>::New();
coneMapper1->SetInputConnection(coneSource1->GetOutputPort());
// Create actors
vtkSmartPointer<vtkActor> coneActor0 =
vtkSmartPointer<vtkActor>::New();
coneActor0->SetMapper(coneMapper0);
vtkSmartPointer<vtkActor> coneActor1 =
vtkSmartPointer<vtkActor>::New();
coneActor1->SetMapper(coneMapper1);
coneActor1->PickableOff();
// A renderer and render window
vtkSmartPointer<vtkRenderer> renderer =
vtkSmartPointer<vtkRenderer>::New();
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->AddRenderer(renderer);
// An interactor
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
renderWindowInteractor->SetRenderWindow(renderWindow);
// Add the actors to the scene
renderer->AddActor(coneActor0);
renderer->AddActor(coneActor1);
renderer->SetBackground(0.5,0.5,0.5);
renderer->ResetCamera();
renderWindow->Render();
vtkSmartPointer<vtkInteractorStyleTrackballActor> style =
vtkSmartPointer<vtkInteractorStyleTrackballActor>::New();
renderWindowInteractor->SetInteractorStyle( style );
// Begin mouse interaction
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}