VTK/Examples/Cxx/Interaction/TrackballActor
From KitwarePublic
This example shows how to visualize data in "trackball" mode. That is, click and drag actors is the way to interact.
Contrast this with Trackball Camera.
TrackballActor.cxx
#include <vtkSmartPointer.h> #include <vtkPolyDataMapper.h> #include <vtkActor.h> #include <vtkRenderWindow.h> #include <vtkRenderer.h> #include <vtkRenderWindowInteractor.h> #include <vtkPolyData.h> #include <vtkSphereSource.h> #include <vtkConeSource.h> #include <vtkInteractorStyleTrackballActor.h> int main (int, char *[]) { // Create a sphere vtkSmartPointer<vtkSphereSource> sphereSource = vtkSmartPointer<vtkSphereSource>::New(); sphereSource->SetCenter(1.0, 0.0, 0.0); sphereSource->Update(); // Create a mapper and actor vtkSmartPointer<vtkPolyDataMapper> sphereMapper = vtkSmartPointer<vtkPolyDataMapper>::New(); sphereMapper->SetInputConnection(sphereSource->GetOutputPort()); vtkSmartPointer<vtkActor> sphereActor = vtkSmartPointer<vtkActor>::New(); sphereActor->SetMapper(sphereMapper); // Create a cone vtkSmartPointer<vtkConeSource> coneSource = vtkSmartPointer<vtkConeSource>::New(); // Create a mapper and actor vtkSmartPointer<vtkPolyDataMapper> coneMapper = vtkSmartPointer<vtkPolyDataMapper>::New(); coneMapper->SetInputConnection(coneSource->GetOutputPort()); vtkSmartPointer<vtkActor> coneActor = vtkSmartPointer<vtkActor>::New(); coneActor->SetMapper(coneMapper); // A renderer and render window vtkSmartPointer<vtkRenderer> renderer = vtkSmartPointer<vtkRenderer>::New(); vtkSmartPointer<vtkRenderWindow> renderWindow = vtkSmartPointer<vtkRenderWindow>::New(); renderWindow->AddRenderer(renderer); // An interactor vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor = vtkSmartPointer<vtkRenderWindowInteractor>::New(); renderWindowInteractor->SetRenderWindow(renderWindow); // Add the actors to the scene renderer->AddActor(sphereActor); renderer->AddActor(coneActor); renderer->SetBackground(.1, .2, .3); // Background color dark blue // Render renderWindow->SetWindowName("Trackball Actor"); renderWindow->Render(); vtkSmartPointer<vtkInteractorStyleTrackballActor> style = vtkSmartPointer<vtkInteractorStyleTrackballActor>::New(); renderWindowInteractor->SetInteractorStyle( style ); // Begin mouse interaction renderWindowInteractor->Start(); return EXIT_SUCCESS; }
CMakeLists.txt
cmake_minimum_required(VERSION 2.6) PROJECT(TrackballActor) FIND_PACKAGE(VTK REQUIRED) INCLUDE(${VTK_USE_FILE}) ADD_EXECUTABLE(TrackballActor TrackballActor.cxx) TARGET_LINK_LIBRARIES(TrackballActorl vtkHybrid)
Color.
