VTK/Examples/Cxx/Meshes/Triangulate
From KitwarePublic
< VTK | Examples | Cxx(Redirected from VTK/Examples/Cxx/Meshes/Triangulate a mesh)
Triangulate.cxx
#include <vtkSmartPointer.h> #include <vtkProperty.h> #include <vtkPolyData.h> #include <vtkTriangleFilter.h> #include <vtkRegularPolygonSource.h> #include <vtkPolyDataMapper.h> #include <vtkActor.h> #include <vtkRenderWindow.h> #include <vtkRenderer.h> #include <vtkRenderWindowInteractor.h> int main(int, char *[]) { vtkSmartPointer<vtkRegularPolygonSource> polygonSource = vtkSmartPointer<vtkRegularPolygonSource>::New(); polygonSource->Update(); vtkSmartPointer<vtkTriangleFilter> triangleFilter = vtkSmartPointer<vtkTriangleFilter>::New(); triangleFilter->SetInputConnection(polygonSource->GetOutputPort()); triangleFilter->Update(); vtkSmartPointer<vtkPolyDataMapper> inputMapper = vtkSmartPointer<vtkPolyDataMapper>::New(); inputMapper->SetInputConnection(polygonSource->GetOutputPort()); vtkSmartPointer<vtkActor> inputActor = vtkSmartPointer<vtkActor>::New(); inputActor->SetMapper(inputMapper); inputActor->GetProperty()->SetRepresentationToWireframe(); vtkSmartPointer<vtkPolyDataMapper> triangleMapper = vtkSmartPointer<vtkPolyDataMapper>::New(); triangleMapper->SetInputConnection(triangleFilter->GetOutputPort()); vtkSmartPointer<vtkActor> triangleActor = vtkSmartPointer<vtkActor>::New(); triangleActor->SetMapper(triangleMapper); triangleActor->GetProperty()->SetRepresentationToWireframe(); // There will be one render window vtkSmartPointer<vtkRenderWindow> renderWindow = vtkSmartPointer<vtkRenderWindow>::New(); renderWindow->SetSize(600, 300); // And one interactor vtkSmartPointer<vtkRenderWindowInteractor> interactor = vtkSmartPointer<vtkRenderWindowInteractor>::New(); interactor->SetRenderWindow(renderWindow); // Define viewport ranges // (xmin, ymin, xmax, ymax) double leftViewport[4] = {0.0, 0.0, 0.5, 1.0}; double rightViewport[4] = {0.5, 0.0, 1.0, 1.0}; // Setup both renderers vtkSmartPointer<vtkRenderer> leftRenderer = vtkSmartPointer<vtkRenderer>::New(); renderWindow->AddRenderer(leftRenderer); leftRenderer->SetViewport(leftViewport); leftRenderer->SetBackground(.6, .5, .4); vtkSmartPointer<vtkRenderer> rightRenderer = vtkSmartPointer<vtkRenderer>::New(); renderWindow->AddRenderer(rightRenderer); rightRenderer->SetViewport(rightViewport); rightRenderer->SetBackground(.4, .5, .6); leftRenderer->AddActor(inputActor); rightRenderer->AddActor(triangleActor); leftRenderer->ResetCamera(); rightRenderer->ResetCamera(); renderWindow->Render(); interactor->Start(); return EXIT_SUCCESS; }
CMakeLists.txt
cmake_minimum_required(VERSION 2.8) PROJECT(Triangulate) find_package(VTK REQUIRED) include(${VTK_USE_FILE}) if (APPLE) add_executable(Triangulate MACOSX_BUNDLE Triangulate.cxx) else() add_executable(Triangulate Triangulate.cxx) endif() if(VTK_LIBRARIES) target_link_libraries(Triangulate ${VTK_LIBRARIES}) else() target_link_libraries(Triangulate vtkHybrid ) endif()