#include <vtkVersion.h>
#include <vtkRenderer.h>
#include <vtkRenderWindow.h>
#include <vtkSmartPointer.h>
#include <vtkChartParallelCoordinates.h>
#include <vtkPlot.h>
#include <vtkTable.h>
#include <vtkFloatArray.h>
#include <vtkContextView.h>
#include <vtkContextScene.h>
#include <vtkRenderWindowInteractor.h>
int main(int, char*[])
{
// Set up a 2D scene, add an XY chart to it
vtkSmartPointer<vtkContextView> view =
vtkSmartPointer<vtkContextView>::New();
view->GetRenderer()->SetBackground(.2, .3, .4);
view->GetRenderWindow()->SetSize(800, 600);
vtkSmartPointer<vtkChartParallelCoordinates> chart =
vtkSmartPointer<vtkChartParallelCoordinates>::New();
view->GetScene()->AddItem(chart);
// Create a table with some points in it...
vtkSmartPointer<vtkTable> table =
vtkSmartPointer<vtkTable>::New();
vtkSmartPointer<vtkFloatArray> arrX =
vtkSmartPointer<vtkFloatArray>::New();
arrX->SetName("Field 1");
table->AddColumn(arrX);
vtkSmartPointer<vtkFloatArray> arrC =
vtkSmartPointer<vtkFloatArray>::New();
arrC->SetName("Field 2");
table->AddColumn(arrC);
vtkSmartPointer<vtkFloatArray> arrS =
vtkSmartPointer<vtkFloatArray>::New();
arrS->SetName("Field 3");
table->AddColumn(arrS);
vtkSmartPointer<vtkFloatArray> arrS2 =
vtkSmartPointer<vtkFloatArray>::New();
arrS2->SetName("Field 4");
table->AddColumn(arrS2);
// Test charting with a few more points...
table->SetNumberOfRows(10);
for (int i = 0; i < 10; ++i)
{
table->SetValue(i, 0, 0 * i);
table->SetValue(i, 1, 1 * i);
table->SetValue(i, 2, 2 * i);
table->SetValue(i, 3, 3 * i);
}
#if VTK_MAJOR_VERSION <= 5
chart->GetPlot(0)->SetInput(table);
#else
chart->GetPlot(0)->SetInputData(table);
#endif
view->GetRenderWindow()->SetMultiSamples(0);
view->GetInteractor()->Initialize();
view->GetInteractor()->Start();
return EXIT_SUCCESS;
}