#include <vtkVersion.h>
#include <vtkSmartPointer.h>
#include <vtkImageData.h>
#include <vtkProperty.h>
#include <vtkCellCenters.h>
#include <vtkDataSetMapper.h>
#include <vtkActor.h>
#include <vtkRenderWindow.h>
#include <vtkRenderer.h>
#include <vtkRenderWindowInteractor.h>
int main(int, char *[])
{
// Create an image data
vtkSmartPointer<vtkImageData> imageData =
vtkSmartPointer<vtkImageData>::New();
// Specify the size of the image data
imageData->SetDimensions(3,3,2);
imageData->SetSpacing(1.0, 1.0, 1.0);
imageData->SetOrigin(0.0, 0.0, 0.0);
vtkSmartPointer<vtkCellCenters> cellCentersFilter =
vtkSmartPointer<vtkCellCenters>::New();
#if VTK_MAJOR_VERSION <= 5
cellCentersFilter->SetInputConnection(imageData->GetProducerPort());
#else
cellCentersFilter->SetInputData(imageData);
#endif
cellCentersFilter->VertexCellsOn();
cellCentersFilter->Update();
// Access the cell centers
for(vtkIdType i = 0; i < cellCentersFilter->GetOutput()->GetNumberOfPoints(); i++)
{
double p[3];
cellCentersFilter->GetOutput()->GetPoint(i, p);
cout << "Point " << i << " : " << p[0] << " , " << p[1] << " , " << p[2] << endl;
}
// Display the cell centers
vtkSmartPointer<vtkDataSetMapper> centerMapper =
vtkSmartPointer<vtkDataSetMapper>::New();
centerMapper->SetInputConnection(cellCentersFilter->GetOutputPort());
vtkSmartPointer<vtkActor> centerActor =
vtkSmartPointer<vtkActor>::New();
centerActor->SetMapper(centerMapper);
vtkSmartPointer<vtkDataSetMapper> mapper =
vtkSmartPointer<vtkDataSetMapper>::New();
#if VTK_MAJOR_VERSION <= 5
mapper->SetInputConnection(imageData->GetProducerPort());
#else
mapper->SetInputData(imageData);
#endif
vtkSmartPointer<vtkActor> actor =
vtkSmartPointer<vtkActor>::New();
actor->SetMapper(mapper);
actor->GetProperty()->SetRepresentationToWireframe();
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
vtkSmartPointer<vtkRenderer> renderer =
vtkSmartPointer<vtkRenderer>::New();
renderWindow->AddRenderer(renderer);
renderer->AddActor(actor);
renderer->AddActor(centerActor);
renderer->ResetCamera();
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
renderWindowInteractor->SetRenderWindow(renderWindow);
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}