#include <vtkActor.h>
#include <vtkPolyData.h>
#include <vtkPolyDataMapper.h>
#include <vtkPolyDataPointSampler.h>
#include <vtkProperty.h>
#include <vtkRenderer.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkSmartPointer.h>
#include <vtkSphereSource.h>
int main(int argc, char *argv[])
{
// Create a sphere
vtkSmartPointer<vtkSphereSource> sphereSource =
vtkSmartPointer<vtkSphereSource>::New();
sphereSource->Update();
// Sample the sphere
vtkSmartPointer<vtkPolyDataPointSampler> pointSampler =
vtkSmartPointer<vtkPolyDataPointSampler>::New();
pointSampler->SetDistance(.1);
pointSampler->SetInputConnection(sphereSource->GetOutputPort());
pointSampler->Update();
// Visualize
vtkSmartPointer<vtkPolyDataMapper> sphereMapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
sphereMapper->SetInputConnection(sphereSource->GetOutputPort());
vtkSmartPointer<vtkActor> sphereActor =
vtkSmartPointer<vtkActor>::New();
sphereActor->SetMapper(sphereMapper);
vtkSmartPointer<vtkPolyDataMapper> sampleMapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
sampleMapper->SetInputConnection(pointSampler->GetOutputPort());
vtkSmartPointer<vtkActor> sampleActor =
vtkSmartPointer<vtkActor>::New();
sampleActor->SetMapper(sampleMapper);
sampleActor->GetProperty()->SetColor(1.0, 0.0, 0.0);
vtkSmartPointer<vtkRenderer> renderer =
vtkSmartPointer<vtkRenderer>::New();
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->AddRenderer(renderer);
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
renderWindowInteractor->SetRenderWindow(renderWindow);
renderer->AddActor(sphereActor);
renderer->AddActor(sampleActor);
renderer->SetBackground(.3, .6, .3); // Background color green
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}