VTK/Examples/Cxx/PolyData/SelectVisiblePoints

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VTK Examples Baseline PolyData TestSelectVisiblePoints.png

This example demonstrates how to determine which objects are visible.

SelectVisiblePoints.cxx

#include <vtkPolyData.h>
#include <vtkPointSource.h>
#include <vtkSphereSource.h>
#include <vtkSmartPointer.h>
#include <vtkSelectVisiblePoints.h>
#include <vtkPolyDataMapper.h>
#include <vtkActor.h>
#include <vtkRenderWindow.h>
#include <vtkRenderer.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkInteractorStyleTrackballCamera.h>
#include <vtkObjectFactory.h>
 
class MyInteractor : public vtkInteractorStyleTrackballCamera
{
  public:
 
    static MyInteractor* New();
    vtkTypeMacro(MyInteractor, vtkInteractorStyleTrackballCamera);
 
    virtual void OnLeftButtonDown() 
    {
      this->VisibleFilter->Update();
      std::cout << "There are currently: " << this->VisibleFilter->GetOutput()->GetNumberOfPoints() 
                << " visible." << std::endl;
      // Forward events
      vtkInteractorStyleTrackballCamera::OnLeftButtonDown();
 
    }
 
    void SetVisibleFilter(vtkSmartPointer<vtkSelectVisiblePoints> vis) {this->VisibleFilter = vis;}
  private:
    vtkSmartPointer<vtkSelectVisiblePoints> VisibleFilter;
};
 
vtkStandardNewMacro(MyInteractor);
 
int main(int, char *[])
{ 
  vtkSmartPointer<vtkSphereSource> sphereSource = 
    vtkSmartPointer<vtkSphereSource>::New();
  sphereSource->SetCenter(5.0, 0, 0);
  sphereSource->Update();
 
  vtkSmartPointer<vtkPointSource> pointSource = 
      vtkSmartPointer<vtkPointSource>::New();
  pointSource->SetRadius(2.0);
  pointSource->SetNumberOfPoints(200);
  pointSource->Update();
 
  // Create an actor and mapper
  vtkSmartPointer<vtkPolyDataMapper> sphereMapper = 
    vtkSmartPointer<vtkPolyDataMapper>::New();
  sphereMapper->SetInputConnection(sphereSource->GetOutputPort());
 
  vtkSmartPointer<vtkActor> sphereActor = 
    vtkSmartPointer<vtkActor>::New();
  sphereActor->SetMapper(sphereMapper);
 
  vtkSmartPointer<vtkPolyDataMapper> pointsMapper = 
    vtkSmartPointer<vtkPolyDataMapper>::New();
  pointsMapper->SetInputConnection(pointSource->GetOutputPort());
 
  vtkSmartPointer<vtkActor> pointsActor = 
    vtkSmartPointer<vtkActor>::New();
  pointsActor->SetMapper(pointsMapper);
 
  // Create a renderer, render window, and interactor
  vtkSmartPointer<vtkRenderer> renderer = 
    vtkSmartPointer<vtkRenderer>::New();
  vtkSmartPointer<vtkRenderWindow> renderWindow = 
    vtkSmartPointer<vtkRenderWindow>::New();
  renderWindow->AddRenderer(renderer);
  vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor = 
    vtkSmartPointer<vtkRenderWindowInteractor>::New();
  renderWindowInteractor->SetRenderWindow(renderWindow);
 
  // Add the actors to the scene
  renderer->AddActor(sphereActor);
  renderer->AddActor(pointsActor);
 
  vtkSmartPointer<vtkSelectVisiblePoints> selectVisiblePoints = 
    vtkSmartPointer<vtkSelectVisiblePoints>::New();
  selectVisiblePoints->SetInputConnection(pointSource->GetOutputPort());
  selectVisiblePoints->SetRenderer(renderer);
  selectVisiblePoints->Update();
 
  vtkSmartPointer<MyInteractor> style = 
    vtkSmartPointer<MyInteractor>::New();
  renderWindowInteractor->SetInteractorStyle( style );
  style->SetVisibleFilter(selectVisiblePoints);
 
  // Render and interact
  renderWindow->Render();
  renderWindowInteractor->Start();
 
  return EXIT_SUCCESS;
}

CMakeLists.txt

cmake_minimum_required(VERSION 2.8)
 
PROJECT(SelectVisiblePoints)
 
find_package(VTK REQUIRED)
include(${VTK_USE_FILE})
 
if (APPLE)
  add_executable(SelectVisiblePoints MACOSX_BUNDLE SelectVisiblePoints.cxx)
else()
  add_executable(SelectVisiblePoints SelectVisiblePoints.cxx)
endif()
 
if(VTK_LIBRARIES)
  target_link_libraries(SelectVisiblePoints ${VTK_LIBRARIES})
else()
  target_link_libraries(SelectVisiblePoints vtkHybrid )
endif()
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