VTK/Examples/Cxx/PolyData/TransformFilter
From KitwarePublic
This example stretches an arrow.
TransformFilter.cxx
#include <vtkSmartPointer.h> #include <vtkArrowSource.h> #include <vtkPolyData.h> #include <vtkPolyDataMapper.h> #include <vtkActor.h> #include <vtkRenderWindow.h> #include <vtkRenderer.h> #include <vtkRenderWindowInteractor.h> #include <vtkTransform.h> #include <vtkTransformFilter.h> int main(int, char *[]) { // Create an arrow. vtkSmartPointer<vtkArrowSource> arrowSource = vtkSmartPointer<vtkArrowSource>::New(); vtkSmartPointer<vtkTransform> transform = vtkSmartPointer<vtkTransform>::New(); transform->Scale(5,1,1); vtkSmartPointer<vtkTransformFilter> transformFilter = vtkSmartPointer<vtkTransformFilter>::New(); transformFilter->SetInputConnection(arrowSource->GetOutputPort()); transformFilter->SetTransform(transform); // Visualize vtkSmartPointer<vtkPolyDataMapper> mapper = vtkSmartPointer<vtkPolyDataMapper>::New(); mapper->SetInputConnection(transformFilter->GetOutputPort()); vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New(); actor->SetMapper(mapper); vtkSmartPointer<vtkRenderer> renderer = vtkSmartPointer<vtkRenderer>::New(); vtkSmartPointer<vtkRenderWindow> renderWindow = vtkSmartPointer<vtkRenderWindow>::New(); renderWindow->AddRenderer(renderer); vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor = vtkSmartPointer<vtkRenderWindowInteractor>::New(); renderWindowInteractor->SetRenderWindow(renderWindow); renderer->AddActor(actor); renderer->SetBackground(.2, .3, .4); renderWindow->Render(); renderWindowInteractor->Start(); return EXIT_SUCCESS; }
CMakeLists.txt
cmake_minimum_required(VERSION 2.8) PROJECT(TransformFilter) find_package(VTK REQUIRED) include(${VTK_USE_FILE}) if (APPLE) add_executable(TransformFilter MACOSX_BUNDLE TransformFilter.cxx) else() add_executable(TransformFilter TransformFilter.cxx) endif() if(VTK_LIBRARIES) target_link_libraries(TransformFilter ${VTK_LIBRARIES}) else() target_link_libraries(TransformFilter vtkHybrid ) endif()
Show before and after in side-by-side renderers.
