#include <vtkSmartPointer.h>
#include <vtkCellArray.h>
#include <vtkPoints.h>
#include <vtkPolyData.h>
#include <vtkTriangle.h>
int main(int, char *[])
{
//setup points (geometry)
vtkSmartPointer<vtkPoints> points =
vtkSmartPointer<vtkPoints>::New();
points->InsertNextPoint ( 0.0, 0.0, 0.0 );
points->InsertNextPoint ( 1.0, 0.0, 0.0 );
points->InsertNextPoint ( 1.0, 1.0, 0.0 );
points->InsertNextPoint ( 0.0, 1.0, 0.0 );
//create a triangle on the three points in the polydata
vtkSmartPointer<vtkTriangle> triangle1 =
vtkSmartPointer<vtkTriangle>::New();
triangle1->GetPointIds()->SetId ( 0, 0 );
triangle1->GetPointIds()->SetId ( 1, 1 );
triangle1->GetPointIds()->SetId ( 2, 2 );
vtkSmartPointer<vtkTriangle> triangle2 =
vtkSmartPointer<vtkTriangle>::New();
triangle2->GetPointIds()->SetId ( 0, 2 );
triangle2->GetPointIds()->SetId ( 1, 3 );
triangle2->GetPointIds()->SetId ( 2, 0 );
//add the triangles to the list of triangles
vtkSmartPointer<vtkCellArray> triangles =
vtkSmartPointer<vtkCellArray>::New();
triangles->InsertNextCell ( triangle1 );
triangles->InsertNextCell ( triangle2 );
//create a polydata object
vtkSmartPointer<vtkPolyData> polydata =
vtkSmartPointer<vtkPolyData>::New();
//add the geometry and topology to the polydata
polydata->SetPoints ( points );
polydata->SetPolys ( triangles );
for(vtkIdType i = 0; i < polydata->GetNumberOfCells(); i++)
{
vtkCell* cell = polydata->GetCell(0);
vtkTriangle* triangle = dynamic_cast<vtkTriangle*>(cell);
double p0[3];
double p1[3];
double p2[3];
triangle->GetPoints()->GetPoint(0, p0);
std::cout << "p0: " << p0[0] << " " << p0[1] << " " << p0[2] << std::endl;
triangle->GetPoints()->GetPoint(1, p1);
std::cout << "p1: " << p1[0] << " " << p1[1] << " " << p1[2] << std::endl;
triangle->GetPoints()->GetPoint(2, p2);
std::cout << "p2: " << p2[0] << " " << p2[1] << " " << p2[2] << std::endl;
double area = vtkTriangle::TriangleArea(p0, p1, p2);
std::cout << "area of triangle " << i << ": " << area << std::endl;
}
return EXIT_SUCCESS;
}