VTK/Examples/Cxx/StructuredGrid/VisualizeStructuredGridCells
From KitwarePublic
VisualizeStructuredGridCells.cxx
#include <vtkVersion.h> #include <vtkSmartPointer.h> #include <vtkActor.h> #include <vtkDataSetMapper.h> #include <vtkMath.h> #include <vtkRenderWindow.h> #include <vtkRenderWindowInteractor.h> #include <vtkRenderer.h> #include <vtkShrinkFilter.h> #include <vtkStructuredGrid.h> int main(int, char *[]) { // Create a grid vtkSmartPointer<vtkStructuredGrid> structuredGrid = vtkSmartPointer<vtkStructuredGrid>::New(); vtkSmartPointer<vtkPoints> points = vtkSmartPointer<vtkPoints>::New(); unsigned int numi = 3; unsigned int numj = 4; unsigned int numk = 5; for(unsigned int k = 0; k < numk; k++) { for(unsigned int j = 0; j < numj; j++) { for(unsigned int i = 0; i < numi; i++) { points->InsertNextPoint(i, j, k); } } } // Specify the dimensions of the grid structuredGrid->SetDimensions(numi, numj, numk); structuredGrid->SetPoints(points); std::cout << "There are " << structuredGrid->GetNumberOfPoints() << " points." << std::endl; std::cout << "There are " << structuredGrid->GetNumberOfCells() << " cells." << std::endl; vtkSmartPointer<vtkShrinkFilter> shrinkFilter = vtkSmartPointer<vtkShrinkFilter>::New(); #if VTK_MAJOR_VERSION <= 5 shrinkFilter->SetInputConnection(structuredGrid->GetProducerPort()); #else shrinkFilter->SetInputData(structuredGrid); #endif shrinkFilter->SetShrinkFactor(.8); // Create a mapper and actor vtkSmartPointer<vtkDataSetMapper> mapper = vtkSmartPointer<vtkDataSetMapper>::New(); mapper->SetInputConnection(shrinkFilter->GetOutputPort()); vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New(); actor->SetMapper(mapper); // Create a renderer, render window, and interactor vtkSmartPointer<vtkRenderer> renderer = vtkSmartPointer<vtkRenderer>::New(); vtkSmartPointer<vtkRenderWindow> renderWindow = vtkSmartPointer<vtkRenderWindow>::New(); renderWindow->AddRenderer(renderer); vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor = vtkSmartPointer<vtkRenderWindowInteractor>::New(); renderWindowInteractor->SetRenderWindow(renderWindow); // Add the actor to the scene renderer->AddActor(actor); renderer->SetBackground(.2, .3, .4); // Render and interact renderWindow->Render(); renderWindowInteractor->Start(); return EXIT_SUCCESS; }
CMakeLists.txt
cmake_minimum_required(VERSION 2.8) PROJECT(VisualizeStructuredGridCells) find_package(VTK REQUIRED) include(${VTK_USE_FILE}) if (APPLE) add_executable(VisualizeStructuredGridCells MACOSX_BUNDLE VisualizeStructuredGridCells.cxx) else() add_executable(VisualizeStructuredGridCells VisualizeStructuredGridCells.cxx) endif() if(VTK_LIBRARIES) target_link_libraries(VisualizeStructuredGridCells ${VTK_LIBRARIES}) else() target_link_libraries(VisualizeStructuredGridCells vtkHybrid ) endif()
Camera angle.
