VTK/Examples/Cxx/Utilities/DetermineActorType

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VTK Examples Baseline Utilities TestDetermineActorType.png

DetermineActorType.cxx

#include <vtkSmartPointer.h>
 
#include <vtkActor.h>
#include <vtkActorCollection.h>
#include <vtkCubeAxesActor.h>
#include <vtkPolyData.h>
#include <vtkPolyDataMapper.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSphereSource.h>
 
int main(int, char *[])
{
  // Sphere
  vtkSmartPointer<vtkSphereSource> sphereSource = 
    vtkSmartPointer<vtkSphereSource>::New();
  sphereSource->Update();
 
  vtkSmartPointer<vtkPolyDataMapper> mapper = 
    vtkSmartPointer<vtkPolyDataMapper>::New();
  mapper->SetInputConnection(sphereSource->GetOutputPort());
 
  vtkSmartPointer<vtkActor> actor = 
    vtkSmartPointer<vtkActor>::New();
  actor->SetMapper(mapper);
 
  // Cube axes
  vtkSmartPointer<vtkCubeAxesActor> cubeAxesActor = 
    vtkSmartPointer<vtkCubeAxesActor>::New();
 
  // Create a renderer and render window
  vtkSmartPointer<vtkRenderer> renderer = 
    vtkSmartPointer<vtkRenderer>::New();
  cubeAxesActor->SetCamera(renderer->GetActiveCamera());
 
  renderer->AddActor(actor);
  renderer->AddActor(cubeAxesActor);
 
  // Determine the types of the actors - method 1
  {
  std::cout << "Method 1:" << std::endl;
  vtkActorCollection* actorCollection = renderer->GetActors();
  actorCollection->InitTraversal();
 
  for(vtkIdType i = 0; i < actorCollection->GetNumberOfItems(); i++)
    {
    vtkActor* nextActor = actorCollection->GetNextActor();
    std::cout << "nextActor " << i << " : " << nextActor->GetClassName() << std::endl;
    std::string className = nextActor->GetClassName();
    std::string wantedClass = "vtkCubeAxesActor";
    if(className == wantedClass)
      {
      std::cout << "nextActor " << i << " is a vtkCubeAxesActor!" << std::endl;
      }
    else
      {
      std::cout << "nextActor " << i << " is NOT a vtkCubeAxesActor!" << std::endl;
      }
    }
  }
 
  // Determine the types of the actors - method 2
  {
  std::cout << "Method 2:" << std::endl;
  vtkActorCollection* actorCollection = renderer->GetActors();
  actorCollection->InitTraversal();
 
  for(vtkIdType i = 0; i < actorCollection->GetNumberOfItems(); i++)
    {
    vtkActor* nextActor = actorCollection->GetNextActor();
    std::cout << "nextActor " << i << " : " << nextActor->GetClassName() << std::endl;
    if(nextActor->IsA("vtkCubeAxesActor"))
      {
      std::cout << "nextActor " << i << " is a vtkCubeAxesActor!" << std::endl;
      }
    else
      {
      std::cout << "nextActor " << i << " is NOT a vtkCubeAxesActor!" << std::endl;
      }
    }
  }
 
  // Determine the types of the actors - method 3
  {
  std::cout << "Method 3:" << std::endl;
  vtkActorCollection* actorCollection = renderer->GetActors();
  actorCollection->InitTraversal();
 
  for(vtkIdType i = 0; i < actorCollection->GetNumberOfItems(); i++)
    {
    vtkActor* nextActor = actorCollection->GetNextActor();
    std::cout << "nextActor " << i << " : " << nextActor->GetClassName() << std::endl;
 
    if(vtkCubeAxesActor::SafeDownCast(nextActor) != 0)
      {
      std::cout << "nextActor " << i << " is a vtkCubeAxesActor!" << std::endl;
      }
    else
      {
      std::cout << "nextActor " << i << " is NOT a vtkCubeAxesActor!" << std::endl;
      }
    }
  }
 
  // Determine the types of the actors - method 4
  {
  std::cout << "Method 4:" << std::endl;
  vtkActorCollection* actorCollection = renderer->GetActors();
  actorCollection->InitTraversal();
 
  for(vtkIdType i = 0; i < actorCollection->GetNumberOfItems(); i++)
    {
    vtkActor* nextActor = actorCollection->GetNextActor();
    std::cout << "nextActor " << i << " : " << nextActor->GetClassName() << std::endl;
 
    if(dynamic_cast<vtkCubeAxesActor*>(nextActor) != 0)
      {
      std::cout << "nextActor " << i << " is a vtkCubeAxesActor!" << std::endl;
      }
    else
      {
      std::cout << "nextActor " << i << " is NOT a vtkCubeAxesActor!" << std::endl;
      }
    }
  }
 
  // Render the scene
  vtkSmartPointer<vtkRenderWindow> renderWindow = 
    vtkSmartPointer<vtkRenderWindow>::New();
  renderWindow->AddRenderer(renderer);
 
  vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor = 
    vtkSmartPointer<vtkRenderWindowInteractor>::New();
  renderWindowInteractor->SetRenderWindow(renderWindow);
 
  renderer->ResetCamera();
  renderWindow->Render();
  renderWindowInteractor->Initialize();
  renderWindowInteractor->Start();
 
  return EXIT_SUCCESS;
}

CMakeLists.txt

cmake_minimum_required(VERSION 2.6)
 
PROJECT(DetermineType)
 
FIND_PACKAGE(VTK REQUIRED)
INCLUDE(${VTK_USE_FILE})
 
ADD_EXECUTABLE(DetermineType DetermineType.cxx)
TARGET_LINK_LIBRARIES(DetermineType vtkHybrid)

It isn't clear what this example is demonstrating - the use of CubeAxesActor is confusing.

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