VTK/Examples/Cxx/Utilities/FrameRate

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VTK Examples Baseline Utilities TestFrameRate.png

FrameRate.cxx

#include <vtkSmartPointer.h>
#include <vtkCallbackCommand.h>
#include <vtkRenderer.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkMath.h>
#include <vtkRenderWindow.h>
#include <vtkTimerLog.h>
#include <vtkSphereSource.h>
#include <vtkPolyDataMapper.h>
#include <vtkActor.h>
 
static void CallbackFunction ( vtkObject* caller, long unsigned int eventId,
          void* clientData, void* callData );
 
int main(int, char *[])
{
  vtkSmartPointer<vtkRenderer> renderer =
    vtkSmartPointer<vtkRenderer>::New();
 
  for(unsigned int i = 0; i < 10; i++)
    {
    // Create a sphere
    vtkSmartPointer<vtkSphereSource> sphereSource =
      vtkSmartPointer<vtkSphereSource>::New();
    sphereSource->SetCenter(i, 0, 0);
 
    // Create a mapper and actor
    vtkSmartPointer<vtkPolyDataMapper> mapper =
      vtkSmartPointer<vtkPolyDataMapper>::New();
    mapper->SetInputConnection(sphereSource->GetOutputPort());
 
    vtkSmartPointer<vtkActor> actor =
      vtkSmartPointer<vtkActor>::New();
    actor->SetMapper(mapper);
 
    renderer->AddActor(actor);
    }
 
  vtkSmartPointer<vtkRenderWindow> renderWindow =
    vtkSmartPointer<vtkRenderWindow>::New();
  renderWindow->AddRenderer(renderer);
 
  vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
    vtkSmartPointer<vtkRenderWindowInteractor>::New();
  renderWindowInteractor->SetRenderWindow(renderWindow);
 
  vtkSmartPointer<vtkCallbackCommand> callback =
    vtkSmartPointer<vtkCallbackCommand>::New();
 
  callback->SetCallback(CallbackFunction);
  renderer->AddObserver(vtkCommand::EndEvent, callback);
 
  renderer->SetBackground(.3, .6, .3); // Background color green
 
  // Render and interact
  renderWindow->Render();
  renderWindowInteractor->Start();
  return EXIT_SUCCESS;
}
 
void CallbackFunction(vtkObject* caller, long unsigned int vtkNotUsed(eventId), void* clientData, void* vtkNotUsed(callData) )
{
  vtkRenderer* renderer = static_cast<vtkRenderer*>(caller);
 
  double timeInSeconds = renderer->GetLastRenderTimeInSeconds();
  double fps = 1.0/timeInSeconds;
  std::cout << "FPS: " << fps << std::endl;
 
  std::cout << "Callback" << std::endl;
}

CMakeLists.txt

cmake_minimum_required(VERSION 2.8)
 
PROJECT(FrameRate)
 
find_package(VTK REQUIRED)
include(${VTK_USE_FILE})
 
if (APPLE)
  add_executable(FrameRate MACOSX_BUNDLE FrameRate.cxx)
else()
  add_executable(FrameRate FrameRate.cxx)
endif()
 
if(VTK_LIBRARIES)
  target_link_libraries(FrameRate ${VTK_LIBRARIES})
else()
  target_link_libraries(FrameRate vtkHybrid )
endif()
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