#include <vtkSmartPointer.h>
#include <vtkCallbackCommand.h>
#include <vtkRenderer.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkMath.h>
#include <vtkRenderWindow.h>
#include <vtkTimerLog.h>
#include <vtkSphereSource.h>
#include <vtkPolyDataMapper.h>
#include <vtkActor.h>
static void CallbackFunction ( vtkObject* caller, long unsigned int eventId,
void* clientData, void* callData );
int main(int, char *[])
{
vtkSmartPointer<vtkRenderer> renderer =
vtkSmartPointer<vtkRenderer>::New();
for(unsigned int i = 0; i < 10; i++)
{
// Create a sphere
vtkSmartPointer<vtkSphereSource> sphereSource =
vtkSmartPointer<vtkSphereSource>::New();
sphereSource->SetCenter(i, 0, 0);
// Create a mapper and actor
vtkSmartPointer<vtkPolyDataMapper> mapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
mapper->SetInputConnection(sphereSource->GetOutputPort());
vtkSmartPointer<vtkActor> actor =
vtkSmartPointer<vtkActor>::New();
actor->SetMapper(mapper);
renderer->AddActor(actor);
}
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->AddRenderer(renderer);
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
renderWindowInteractor->SetRenderWindow(renderWindow);
vtkSmartPointer<vtkCallbackCommand> callback =
vtkSmartPointer<vtkCallbackCommand>::New();
callback->SetCallback(CallbackFunction);
renderer->AddObserver(vtkCommand::EndEvent, callback);
renderer->SetBackground(.3, .6, .3); // Background color green
// Render and interact
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
void CallbackFunction(vtkObject* caller, long unsigned int vtkNotUsed(eventId), void* clientData, void* vtkNotUsed(callData) )
{
vtkRenderer* renderer = static_cast<vtkRenderer*>(caller);
double timeInSeconds = renderer->GetLastRenderTimeInSeconds();
double fps = 1.0/timeInSeconds;
std::cout << "FPS: " << fps << std::endl;
std::cout << "Callback" << std::endl;
}