VTK/Examples/Cxx/Visualization/CloseWindow
From KitwarePublic
CloseWindow.cxx
This example shows how to close a render window. Pressing any key will close the window, stop the interactor and open a new window.
#include <vtkSmartPointer.h> #include <vtkActor.h> #include <vtkCallbackCommand.h> #include <vtkCommand.h> #include <vtkCubeSource.h> #include <vtkPolyData.h> #include <vtkPolyDataMapper.h> #include <vtkRenderWindow.h> #include <vtkRenderWindowInteractor.h> #include <vtkRenderer.h> void KeypressCallbackFunction ( vtkObject* caller, long unsigned int eventId, void* clientData, void* callData ); int main(int, char *[]) { vtkSmartPointer<vtkCubeSource> cubeSource = vtkSmartPointer<vtkCubeSource>::New(); cubeSource->Update(); // Create a mapper and actor vtkSmartPointer<vtkPolyDataMapper> mapper = vtkSmartPointer<vtkPolyDataMapper>::New(); mapper->SetInputConnection(cubeSource->GetOutputPort()); vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New(); actor->SetMapper(mapper); // Create a renderer, render window, and interactor vtkSmartPointer<vtkRenderer> renderer = vtkSmartPointer<vtkRenderer>::New(); vtkSmartPointer<vtkRenderWindow> renderWindow = vtkSmartPointer<vtkRenderWindow>::New(); renderWindow->AddRenderer(renderer); vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor = vtkSmartPointer<vtkRenderWindowInteractor>::New(); renderWindowInteractor->SetRenderWindow(renderWindow); vtkSmartPointer<vtkCallbackCommand> keypressCallback = vtkSmartPointer<vtkCallbackCommand>::New(); keypressCallback->SetCallback ( KeypressCallbackFunction ); renderWindowInteractor->AddObserver ( vtkCommand::KeyPressEvent, keypressCallback ); // Add the actor to the scene renderer->AddActor(actor); // Render and interact renderWindow->Render(); renderWindow->SetWindowName("First Window"); renderWindowInteractor->Start(); std::cout << "Window 1 closed..." << std::endl; // Make another interactor, but use the same render window vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor2 = vtkSmartPointer<vtkRenderWindowInteractor>::New(); renderWindowInteractor2->AddObserver ( vtkCommand::KeyPressEvent, keypressCallback ); renderWindowInteractor2->SetRenderWindow(renderWindow); renderWindow->Render(); renderWindow->SetWindowName("Second Window"); renderWindowInteractor2->Start(); std::cout << "Window 2 closed. Exiting..." << std::endl; return EXIT_SUCCESS; } void KeypressCallbackFunction ( vtkObject* caller, long unsigned int vtkNotUsed(eventId), void* vtkNotUsed(clientData), void* vtkNotUsed(callData) ) { vtkRenderWindowInteractor *iren = static_cast<vtkRenderWindowInteractor*>(caller); // Close the window iren->GetRenderWindow()->Finalize(); // Stop the interactor iren->TerminateApp(); std::cout << "Closing window..." << std::endl; }
CMakeLists.txt
cmake_minimum_required(VERSION 2.6) PROJECT(CloseWindow) FIND_PACKAGE(VTK REQUIRED) INCLUDE(${VTK_USE_FILE}) ADD_EXECUTABLE(CloseWindow CloseWindow.cxx) TARGET_LINK_LIBRARIES(CloseWindow vtkHybrid)
Different object/background color.
