#include <vtkPolyDataMapper.h>
#include <vtkCubeAxesActor.h>
#include <vtkActorCollection.h>
#include <vtkRenderWindow.h>
#include <vtkRenderer.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkPolyData.h>
#include <vtkSmartPointer.h>
#include <vtkSphereSource.h>
#include <vtkActor.h>
int main(int, char *[])
{
vtkSmartPointer<vtkSphereSource> sphereSource =
vtkSmartPointer<vtkSphereSource>::New();
sphereSource->Update();
vtkSmartPointer<vtkRenderer> renderer =
vtkSmartPointer<vtkRenderer>::New();
vtkSmartPointer<vtkPolyDataMapper> mapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
mapper->SetInputConnection(sphereSource->GetOutputPort());
vtkSmartPointer<vtkActor> sphereActor =
vtkSmartPointer<vtkActor>::New();
sphereActor->SetMapper(mapper);
vtkSmartPointer<vtkCubeAxesActor> cubeAxesActor =
vtkSmartPointer<vtkCubeAxesActor>::New();
cubeAxesActor->SetBounds(sphereSource->GetOutput()->GetBounds());
cubeAxesActor->SetCamera(renderer->GetActiveCamera());
renderer->AddActor(cubeAxesActor);
renderer->AddActor(sphereActor);
renderer->ResetCamera();
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->AddRenderer(renderer);
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
renderWindowInteractor->SetRenderWindow(renderWindow);
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}