VTK/Examples/Cxx/Visualization/DisplayCoordinateAxes

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VTK Examples Baseline Visualization TestAxesIndicator.png

This example shows how to display the coordinate axes in the render window.

DisplayCoordinateAxes.cxx

#include <vtkVersion.h>
#include <vtkPolyDataMapper.h>
#include <vtkActor.h>
#include <vtkRenderWindow.h>
#include <vtkRenderer.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkPolyData.h>
#include <vtkSphereSource.h>
#include <vtkOrientationMarkerWidget.h>
#include <vtkAxesActor.h>
#include <vtkPropAssembly.h>
#include <vtkSmartPointer.h>
 
int main (int, char *[])
{
  vtkSmartPointer<vtkSphereSource> sphereSource = 
    vtkSmartPointer<vtkSphereSource>::New();
  sphereSource->SetCenter(0.0, 0.0, 0.0);
  sphereSource->SetRadius(1.0);
  sphereSource->Update();
 
  vtkPolyData* polydata = sphereSource->GetOutput();
 
  // Create a mapper
  vtkSmartPointer<vtkPolyDataMapper> mapper = 
    vtkSmartPointer<vtkPolyDataMapper>::New();
#if VTK_MAJOR_VERSION <= 5
  mapper->SetInput(polydata);
#else
  mapper->SetInputData(polydata);
#endif
 
  // Create an actor
  vtkSmartPointer<vtkActor> actor = 
    vtkSmartPointer<vtkActor>::New();
  actor->SetMapper(mapper);
 
  // A renderer and render window
  vtkSmartPointer<vtkRenderer> renderer = 
    vtkSmartPointer<vtkRenderer>::New();
  vtkSmartPointer<vtkRenderWindow> renderWindow = 
    vtkSmartPointer<vtkRenderWindow>::New();
  renderWindow->AddRenderer(renderer);
 
  // An interactor
  vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor = 
    vtkSmartPointer<vtkRenderWindowInteractor>::New();
  renderWindowInteractor->SetRenderWindow(renderWindow);
 
  // Add the actors to the scene
  renderer->AddActor(actor);
  renderer->SetBackground(.2, .3, .4);
 
  vtkSmartPointer<vtkAxesActor> axes = 
    vtkSmartPointer<vtkAxesActor>::New();
 
  vtkSmartPointer<vtkOrientationMarkerWidget> widget = 
    vtkSmartPointer<vtkOrientationMarkerWidget>::New();
  widget->SetOutlineColor( 0.9300, 0.5700, 0.1300 );
  widget->SetOrientationMarker( axes );
  widget->SetInteractor( renderWindowInteractor );
  widget->SetViewport( 0.0, 0.0, 0.4, 0.4 );
  widget->SetEnabled( 1 );
  widget->InteractiveOn();
 
  renderer->ResetCamera();
  renderWindow->Render();
 
  // Begin mouse interaction
  renderWindowInteractor->Start();
 
  return EXIT_SUCCESS;
}

CMakeLists.txt

cmake_minimum_required(VERSION 2.6)
 
PROJECT(DisplayCoordinateAxes)
 
FIND_PACKAGE(VTK REQUIRED)
INCLUDE(${VTK_USE_FILE})
 
ADD_EXECUTABLE(DisplayCoordinateAxes DisplayCoordinateAxes.cxx)
TARGET_LINK_LIBRARIES(DisplayCoordinateAxes vtkHybrid vtkWidgets)
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