VTK/Examples/Cxx/Visualization/HideActor
From KitwarePublic
Display two spheres, then hide one, then hide both.
HideActor.cxx
#include <vtkPolyDataMapper.h> #include <vtkActor.h> #include <vtkRenderWindow.h> #include <vtkRenderer.h> #include <vtkRenderWindowInteractor.h> #include <vtkPolyData.h> #include <vtkSmartPointer.h> #include <vtkSphereSource.h> #include <vtkPropCollection.h> #include <vtkInteractorStyleTrackballCamera.h> #include <vtkInteractorStyleTrackball.h> int main (int, char *[]) { // Sphere 1 vtkSmartPointer<vtkSphereSource> sphereSource1 = vtkSmartPointer<vtkSphereSource>::New(); sphereSource1->SetCenter(0.0, 0.0, 0.0); sphereSource1->SetRadius(4.0); sphereSource1->Update(); vtkSmartPointer<vtkPolyDataMapper> mapper1 = vtkSmartPointer<vtkPolyDataMapper>::New(); mapper1->SetInputConnection(sphereSource1->GetOutputPort()); vtkSmartPointer<vtkActor> actor1 = vtkSmartPointer<vtkActor>::New(); actor1->SetMapper(mapper1); // Sphere 2 vtkSmartPointer<vtkSphereSource> sphereSource2 = vtkSmartPointer<vtkSphereSource>::New(); sphereSource2->SetCenter(10.0, 0.0, 0.0); sphereSource2->SetRadius(3.0); sphereSource2->Update(); // Create a mapper vtkSmartPointer<vtkPolyDataMapper> mapper2 = vtkSmartPointer<vtkPolyDataMapper>::New(); mapper2->SetInputConnection(sphereSource2->GetOutputPort()); // Create an actor vtkSmartPointer<vtkActor> actor2 = vtkSmartPointer<vtkActor>::New(); actor2->SetMapper(mapper2); // A renderer and render window vtkSmartPointer<vtkRenderer> renderer = vtkSmartPointer<vtkRenderer>::New(); vtkSmartPointer<vtkRenderWindow> renderWindow = vtkSmartPointer<vtkRenderWindow>::New(); renderWindow->AddRenderer(renderer); // An interactor vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor = vtkSmartPointer<vtkRenderWindowInteractor>::New(); renderWindowInteractor->SetRenderWindow(renderWindow); // Add the actors to the scene renderer->AddActor(actor1); renderer->AddActor(actor2); renderer->SetBackground(1,1,1); // Background color white // Render an image (lights and cameras are created automatically) renderWindow->Render(); vtkSmartPointer<vtkInteractorStyleTrackballCamera> style = vtkSmartPointer<vtkInteractorStyleTrackballCamera>::New(); //like paraview renderWindowInteractor->SetInteractorStyle( style ); renderWindowInteractor->Start(); // Set the background to red so we know we are done with the original two sphere display renderer->SetBackground(1,0,0); // Hide one actor at a time vtkPropCollection* props = renderer->GetViewProps(); //iterate through and set each visibility to 0 props->InitTraversal(); for(int i = 0; i < props->GetNumberOfItems(); i++) { props->GetNextProp()->VisibilityOff(); renderer->ResetCamera(); renderWindow->Render(); renderWindowInteractor->Start(); } return EXIT_SUCCESS; }
CMakeLists.txt
cmake_minimum_required(VERSION 2.6) PROJECT(HideActor) FIND_PACKAGE(VTK REQUIRED) INCLUDE(${VTK_USE_FILE}) ADD_EXECUTABLE(HideActor HideActor.cxx) TARGET_LINK_LIBRARIES(HideActor vtkHybrid)
Image that is produced is bad.
