VTK/Examples/Cxx/Visualization/MoveActor

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VTK Examples Baseline Visualization TestMoveActor.png

This example creates two spheres. They can be moved/scaled/rotated independent of each other using the mouse.

MoveActor.cxx

#include <vtkPolyDataMapper.h>
#include <vtkActor.h>
#include <vtkRenderWindow.h>
#include <vtkRenderer.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkPolyData.h>
#include <vtkSmartPointer.h>
#include <vtkSphereSource.h>
#include <vtkInteractorStyleTrackballActor.h>
 
int main (int, char *[])
{
  // Sphere 1
  vtkSmartPointer<vtkSphereSource> sphereSource1 = 
    vtkSmartPointer<vtkSphereSource>::New();
  sphereSource1->SetCenter(0.0, 0.0, 0.0);
  sphereSource1->SetRadius(4.0);
  sphereSource1->Update();
 
  vtkSmartPointer<vtkPolyDataMapper> mapper1 = 
    vtkSmartPointer<vtkPolyDataMapper>::New();
  mapper1->SetInputConnection(sphereSource1->GetOutputPort());
 
  vtkSmartPointer<vtkActor> actor1 = 
    vtkSmartPointer<vtkActor>::New();
  actor1->SetMapper(mapper1);
 
  // Sphere 2
  vtkSmartPointer<vtkSphereSource> sphereSource2 = 
    vtkSmartPointer<vtkSphereSource>::New();
  sphereSource2->SetCenter(10.0, 0.0, 0.0);
  sphereSource2->SetRadius(3.0);
  sphereSource2->Update();
 
  // Create a mapper
  vtkSmartPointer<vtkPolyDataMapper> mapper2 = 
    vtkSmartPointer<vtkPolyDataMapper>::New();
  mapper2->SetInputConnection(sphereSource2->GetOutputPort());
 
  // Create an actor
  vtkSmartPointer<vtkActor> actor2 = 
    vtkSmartPointer<vtkActor>::New();
  actor2->SetMapper(mapper2);
 
  // A renderer and render window
  vtkSmartPointer<vtkRenderer> renderer = 
    vtkSmartPointer<vtkRenderer>::New();
  vtkSmartPointer<vtkRenderWindow> renderWindow = 
    vtkSmartPointer<vtkRenderWindow>::New();
  renderWindow->AddRenderer(renderer);
 
  // An interactor
  vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor = 
    vtkSmartPointer<vtkRenderWindowInteractor>::New();
  renderWindowInteractor->SetRenderWindow(renderWindow);
 
  // Add the actors to the scene
  renderer->AddActor(actor1);
  renderer->AddActor(actor2);
  renderer->SetBackground(1,1,1); // Background color white
 
  // Render an image (lights and cameras are created automatically)
  renderWindow->Render();
 
  vtkSmartPointer<vtkInteractorStyleTrackballActor> style = 
    vtkSmartPointer<vtkInteractorStyleTrackballActor>::New();
 
  renderWindowInteractor->SetInteractorStyle( style );
 
  // Begin mouse interaction
  renderWindowInteractor->Start();
 
  return EXIT_SUCCESS;
}

CMakeLists.txt

cmake_minimum_required(VERSION 2.6)
 
PROJECT(MoveActor)
 
FIND_PACKAGE(VTK REQUIRED)
INCLUDE(${VTK_USE_FILE})
 
ADD_EXECUTABLE(MoveActor MoveActor.cxx)
TARGET_LINK_LIBRARIES(MoveActor vtkHybrid)

Comments

Object and background color.

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