VTK/Examples/Cxx/Visualization/MultipleActors
From KitwarePublic
This example creates two spheres and renders them. The idea is to show that each object needs its own mapper and actor and then multiple actors can be added to a renderer.
MultipleActors.cxx
#include <vtkPolyDataMapper.h> #include <vtkActor.h> #include <vtkRenderWindow.h> #include <vtkRenderer.h> #include <vtkRenderWindowInteractor.h> #include <vtkPolyData.h> #include <vtkSmartPointer.h> #include <vtkSphereSource.h> #include <vtkInteractorStyleTrackballCamera.h> #include <vtkInteractorStyleTrackball.h> int main (int, char *[]) { // Sphere 1 vtkSmartPointer<vtkSphereSource> sphereSource1 = vtkSmartPointer<vtkSphereSource>::New(); sphereSource1->SetCenter(0.0, 0.0, 0.0); sphereSource1->SetRadius(4.0); sphereSource1->Update(); vtkSmartPointer<vtkPolyDataMapper> mapper1 = vtkSmartPointer<vtkPolyDataMapper>::New(); mapper1->SetInputConnection(sphereSource1->GetOutputPort()); vtkSmartPointer<vtkActor> actor1 = vtkSmartPointer<vtkActor>::New(); actor1->SetMapper(mapper1); // Sphere 2 vtkSmartPointer<vtkSphereSource> sphereSource2 = vtkSmartPointer<vtkSphereSource>::New(); sphereSource2->SetCenter(10.0, 0.0, 0.0); sphereSource2->SetRadius(3.0); // Create a mapper vtkSmartPointer<vtkPolyDataMapper> mapper2 = vtkSmartPointer<vtkPolyDataMapper>::New(); mapper2->SetInputConnection(sphereSource2->GetOutputPort()); // Create an actor vtkSmartPointer<vtkActor> actor2 = vtkSmartPointer<vtkActor>::New(); actor2->SetMapper(mapper2); // A renderer and render window vtkSmartPointer<vtkRenderer> renderer = vtkSmartPointer<vtkRenderer>::New(); vtkSmartPointer<vtkRenderWindow> renderWindow = vtkSmartPointer<vtkRenderWindow>::New(); renderWindow->AddRenderer(renderer); // An interactor vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor = vtkSmartPointer<vtkRenderWindowInteractor>::New(); renderWindowInteractor->SetRenderWindow(renderWindow); // Add the actors to the scene renderer->AddActor(actor1); renderer->AddActor(actor2); renderer->SetBackground(1,1,1); // Background color white // Render renderWindow->Render(); vtkSmartPointer<vtkInteractorStyleTrackballCamera> style = vtkSmartPointer<vtkInteractorStyleTrackballCamera>::New(); //like paraview renderWindowInteractor->SetInteractorStyle( style ); // Begin mouse interaction renderWindowInteractor->Start(); return EXIT_SUCCESS; }
CMakeLists.txt
cmake_minimum_required(VERSION 2.8) PROJECT(MultipleActors) find_package(VTK REQUIRED) include(${VTK_USE_FILE}) if (APPLE) add_executable(MultipleActors MACOSX_BUNDLE MultipleActors.cxx) else() add_executable(MultipleActors MultipleActors.cxx) endif() if(VTK_LIBRARIES) target_link_libraries(MultipleActors ${VTK_LIBRARIES}) else() target_link_libraries(MultipleActors vtkHybrid ) endif()
Object and background color.
