VTK/Examples/Cxx/Visualization/QuadricLODActor
From KitwarePublic
If you have a fast graphics card you may not see a difference with the sphere model.
QuadricLODActor.cxx
#include <vtkPolyDataMapper.h> #include <vtkQuadricLODActor.h> #include <vtkRenderWindow.h> #include <vtkRenderer.h> #include <vtkRenderWindowInteractor.h> #include <vtkPolyData.h> #include <vtkProperty.h> #include <vtkSmartPointer.h> #include <vtkSphereSource.h> int main(int, char *[]) { // High res sphere vtkSmartPointer<vtkSphereSource> highResSphereSource = vtkSmartPointer<vtkSphereSource>::New(); highResSphereSource->SetThetaResolution(200); highResSphereSource->SetPhiResolution(200); highResSphereSource->Update(); vtkSmartPointer<vtkPolyDataMapper> highResMapper = vtkSmartPointer<vtkPolyDataMapper>::New(); highResMapper->SetInputConnection(highResSphereSource->GetOutputPort()); vtkSmartPointer<vtkQuadricLODActor> actor = vtkSmartPointer<vtkQuadricLODActor>::New(); actor->SetMapper(highResMapper); actor->GetProperty()->SetInterpolationToFlat(); // A renderer and render window vtkSmartPointer<vtkRenderer> renderer = vtkSmartPointer<vtkRenderer>::New(); vtkSmartPointer<vtkRenderWindow> renderWindow = vtkSmartPointer<vtkRenderWindow>::New(); renderWindow->AddRenderer(renderer); // An interactor vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor = vtkSmartPointer<vtkRenderWindowInteractor>::New(); renderWindowInteractor->SetRenderWindow(renderWindow); renderWindowInteractor->SetDesiredUpdateRate(1e20); renderer->AddActor(actor); renderWindow->Render(); renderWindowInteractor->Start(); return EXIT_SUCCESS; }
CMakeLists.txt
cmake_minimum_required(VERSION 2.6) PROJECT(QuadricLODActor) FIND_PACKAGE(VTK REQUIRED) INCLUDE(${VTK_USE_FILE}) ADD_EXECUTABLE(QuadricLODActor QuadricLODActor.cxx) TARGET_LINK_LIBRARIES(QuadricLODActor vtkHybrid)
Object and background color.
