VTK/Examples/Cxx/GeometricObjects/Quad
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< VTK | Examples | Cxx(Redirected from VTK/Examples/GeometricObjects/Quad)
Quad.cxx
#include <vtkVersion.h> #include <vtkCellArray.h> #include <vtkPoints.h> #include <vtkQuad.h> #include <vtkPolyData.h> #include <vtkSmartPointer.h> #include <vtkPolyDataMapper.h> #include <vtkActor.h> #include <vtkRenderWindow.h> #include <vtkRenderer.h> #include <vtkRenderWindowInteractor.h> int main(int , char *[]) { // Create four points (must be in counter clockwise order) double p0[3] = {0.0, 0.0, 0.0}; double p1[3] = {1.0, 0.0, 0.0}; double p2[3] = {1.0, 1.0, 0.0}; double p3[3] = {0.0, 1.0, 0.0}; // Add the points to a vtkPoints object vtkSmartPointer<vtkPoints> points = vtkSmartPointer<vtkPoints>::New(); points->InsertNextPoint(p0); points->InsertNextPoint(p1); points->InsertNextPoint(p2); points->InsertNextPoint(p3); // Create a quad on the four points vtkSmartPointer<vtkQuad> quad = vtkSmartPointer<vtkQuad>::New(); quad->GetPointIds()->SetId(0,0); quad->GetPointIds()->SetId(1,1); quad->GetPointIds()->SetId(2,2); quad->GetPointIds()->SetId(3,3); // Create a cell array to store the quad in vtkSmartPointer<vtkCellArray> quads = vtkSmartPointer<vtkCellArray>::New(); quads->InsertNextCell(quad); // Create a polydata to store everything in vtkSmartPointer<vtkPolyData> polydata = vtkSmartPointer<vtkPolyData>::New(); // Add the points and quads to the dataset polydata->SetPoints(points); polydata->SetPolys(quads); // Setup actor and mapper vtkSmartPointer<vtkPolyDataMapper> mapper = vtkSmartPointer<vtkPolyDataMapper>::New(); #if VTK_MAJOR_VERSION <= 5 mapper->SetInput(polydata); #else mapper->SetInputData(polydata); #endif vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New(); actor->SetMapper(mapper); // Setup render window, renderer, and interactor vtkSmartPointer<vtkRenderer> renderer = vtkSmartPointer<vtkRenderer>::New(); vtkSmartPointer<vtkRenderWindow> renderWindow = vtkSmartPointer<vtkRenderWindow>::New(); renderWindow->AddRenderer(renderer); vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor = vtkSmartPointer<vtkRenderWindowInteractor>::New(); renderWindowInteractor->SetRenderWindow(renderWindow); renderer->AddActor(actor); renderWindow->Render(); renderWindowInteractor->Start(); return EXIT_SUCCESS; }
CMakeLists.txt
cmake_minimum_required(VERSION 2.8) PROJECT(Quad) find_package(VTK REQUIRED) include(${VTK_USE_FILE}) if (APPLE) add_executable(Quad MACOSX_BUNDLE Quad.cxx) else() add_executable(Quad Quad.cxx) endif() if(VTK_LIBRARIES) target_link_libraries(Quad ${VTK_LIBRARIES}) else() target_link_libraries(Quad vtkHybrid ) endif()
