VTK/Examples/Cxx/Visualization/SideBySideViewports
From KitwarePublic
< VTK | Examples | Cxx(Redirected from VTK/Examples/Visualization/SideBySideViewports)
This example splits the window into a left and right side. A sphere is drawn on the left and a cube is drawn on the right.
SideBySideViewports.cxx
#include <vtkSmartPointer.h> #include <vtkActor.h> #include <vtkCamera.h> #include <vtkCubeSource.h> #include <vtkPoints.h> #include <vtkPolyData.h> #include <vtkPolyDataMapper.h> #include <vtkProperty.h> #include <vtkRenderWindow.h> #include <vtkRenderWindowInteractor.h> #include <vtkRenderer.h> #include <vtkSphereSource.h> #include <vtkVertexGlyphFilter.h> #include <vtkXMLPolyDataReader.h> int main(int, char*[]) { // Setup sphere vtkSmartPointer<vtkSphereSource> sphereSource = vtkSmartPointer<vtkSphereSource>::New(); sphereSource->Update(); vtkSmartPointer<vtkPolyDataMapper> sphereMapper = vtkSmartPointer<vtkPolyDataMapper>::New(); sphereMapper->SetInputConnection(sphereSource->GetOutputPort()); vtkSmartPointer<vtkActor> sphereActor = vtkSmartPointer<vtkActor>::New(); sphereActor->SetMapper(sphereMapper); // Setup cube vtkSmartPointer<vtkCubeSource> cubeSource = vtkSmartPointer<vtkCubeSource>::New(); cubeSource->Update(); vtkSmartPointer<vtkPolyDataMapper> cubeMapper = vtkSmartPointer<vtkPolyDataMapper>::New(); cubeMapper->SetInputConnection(cubeSource->GetOutputPort()); vtkSmartPointer<vtkActor> cubeActor = vtkSmartPointer<vtkActor>::New(); cubeActor->SetMapper(cubeMapper); cubeActor->GetProperty()->SetDiffuseColor(.3, .6, .4); // There will be one render window vtkSmartPointer<vtkRenderWindow> renderWindow = vtkSmartPointer<vtkRenderWindow>::New(); renderWindow->SetSize(600, 300); // And one interactor vtkSmartPointer<vtkRenderWindowInteractor> interactor = vtkSmartPointer<vtkRenderWindowInteractor>::New(); interactor->SetRenderWindow(renderWindow); // Define viewport ranges // (xmin, ymin, xmax, ymax) double leftViewport[4] = {0.0, 0.0, 0.5, 1.0}; double rightViewport[4] = {0.5, 0.0, 1.0, 1.0}; // Setup both renderers vtkSmartPointer<vtkRenderer> leftRenderer = vtkSmartPointer<vtkRenderer>::New(); renderWindow->AddRenderer(leftRenderer); leftRenderer->SetViewport(leftViewport); leftRenderer->SetBackground(.6, .5, .4); vtkSmartPointer<vtkRenderer> rightRenderer = vtkSmartPointer<vtkRenderer>::New(); renderWindow->AddRenderer(rightRenderer); rightRenderer->SetViewport(rightViewport); rightRenderer->SetBackground(.4, .5, .6); // Add the sphere to the left and the cube to the right leftRenderer->AddActor(sphereActor); rightRenderer->AddActor(cubeActor); leftRenderer->ResetCamera(); rightRenderer->ResetCamera(); rightRenderer->GetActiveCamera()->Azimuth(30); rightRenderer->GetActiveCamera()->Elevation(30); renderWindow->Render(); interactor->Start(); return EXIT_SUCCESS; }
CMakeLists.txt
cmake_minimum_required(VERSION 2.6) PROJECT(SideBySideViewports) FIND_PACKAGE(VTK REQUIRED) INCLUDE(${VTK_USE_FILE}) ADD_EXECUTABLE(SideBySideViewports SideBySideViewports.cxx) TARGET_LINK_LIBRARIES(SideBySideViewports vtkHybrid)
