38 #ifndef vtkContextMouseEvent_h
39 #define vtkContextMouseEvent_h
41 #include "vtkRenderingContext2DModule.h"
45 VTK_ABI_NAMESPACE_BEGIN
174 VTK_ABI_NAMESPACE_END
data structure to represent mouse events.
vtkVector2f LastPos
‘Pos’ at the previous mouse event.
vtkVector2f GetLastScenePos() const
vtkRenderWindowInteractor * GetInteractor() const
Get the interactor for the mouse event.
int Button
Mouse button that caused the event, using the anonymous enumeration.
void SetButton(int button)
Set/get the mouse button that caused the event, with possible values being NO_BUTTON,...
void SetLastPos(const vtkVector2f &pos)
Set/get the position of the mouse in the item's coordinates.
vtkVector2f GetLastPos() const
void SetScenePos(const vtkVector2f &pos)
Set/get the position of the mouse in scene coordinates.
vtkVector2i GetLastScreenPos() const
vtkVector2f Pos
Position of the mouse in item coordinate system.
vtkRenderWindowInteractor * Interactor
int GetModifiers() const
Return the modifier keys, if any, ORed together.
void SetLastScreenPos(const vtkVector2i &pos)
Set/get the position of the mouse in screen coordinates.
vtkVector2f GetScenePos() const
void SetPos(const vtkVector2f &pos)
Set/get the position of the mouse in the item's coordinates.
void SetLastScenePos(const vtkVector2f &pos)
Set/get the position of the mouse in scene coordinates.
void SetInteractor(vtkRenderWindowInteractor *interactor)
Set the interactor for the mouse event.
vtkVector2f ScenePos
Position of the mouse the scene coordinate system.
vtkContextMouseEvent()=default
void SetScreenPos(const vtkVector2i &pos)
Set/get the position of the mouse in screen coordinates.
vtkVector2i ScreenPos
Position of the mouse in screen coordinates.
vtkVector2i GetScreenPos() const
vtkVector2f GetPos() const
vtkVector2f LastScenePos
`ScenePos'at the previous mouse event.
vtkVector2i LastScreenPos
‘ScreenPos’ at the previous mouse event.
platform-independent render window interaction including picking and frame rate control.
Some derived classes for the different vectors commonly used.