VTK
vtkGLSLShaderDeviceAdapter.h
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1 /*=========================================================================
2 
3  Program: Visualization Toolkit
4  Module: vtkGLSLShaderDeviceAdapter.h
5 
6  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
7  All rights reserved.
8  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
9 
10  This software is distributed WITHOUT ANY WARRANTY; without even
11  the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
12  PURPOSE. See the above copyright notice for more information.
13 
14 =========================================================================*/
25 #ifndef __vtkGLSLShaderDeviceAdapter_h
26 #define __vtkGLSLShaderDeviceAdapter_h
27 
28 #include "vtkRenderingOpenGLModule.h" // For export macro
29 #include "vtkShaderDeviceAdapter.h"
30 
31 class VTKRENDERINGOPENGL_EXPORT vtkGLSLShaderDeviceAdapter :
33 {
34 public:
37  virtual void PrintSelf(ostream &os, vtkIndent indent);
38 
39  // Descrition:
40  // This method is called before rendering. This gives the shader device
41  // adapter an opportunity to collect information, such as attribute indices
42  // that it will need while rendering.
43  virtual void PrepareForRender();
44 
46 
57  virtual void SendAttribute(const char* attrname,
58  int components,
59  int type,
60  const void *attribute,
61  unsigned long offset=0);
63 
64 //BTX
65 protected:
68 
69  int GetAttributeLocation(const char* attrName);
70 
71  friend class vtkGLSLShaderProgram;
72 
73 private:
75  // Not implemented
76  void operator=(const vtkGLSLShaderDeviceAdapter&); // Not implemented
77 
78  class vtkInternal;
79  vtkInternal* Internal;
80 //ETX
81 };
82 
83 #endif