VTK
vtkOpenGL2ContextDevice2D.h
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1 /*=========================================================================
2 
3  Program: Visualization Toolkit
4  Module: vtkOpenGL2ContextDevice2D.h
5 
6  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
7  All rights reserved.
8  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
9 
10  This software is distributed WITHOUT ANY WARRANTY; without even
11  the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
12  PURPOSE. See the above copyright notice for more information.
13 
14 =========================================================================*/
15 
36 #ifndef __vtkOpenGL2ContextDevice2D_h
37 #define __vtkOpenGL2ContextDevice2D_h
38 
39 #include "vtkRenderingContext2DModule.h" // For export macro
41 
42 class VTKRENDERINGCONTEXT2D_EXPORT vtkOpenGL2ContextDevice2D :
44 {
45 public:
47  virtual void PrintSelf(ostream &os, vtkIndent indent);
48 
51 
53  static bool IsSupported(vtkViewport *viewport);
54 
56 
60  virtual void DrawPointSprites(vtkImageData *sprite, float *points, int n,
61  unsigned char* colors = 0, int nc_comps = 0);
63 
66  virtual void DrawImage(float p[2], float scale, vtkImageData *image);
67 
71  void DrawImage(const vtkRectf& pos, vtkImageData *image);
72 
76  virtual void ReleaseGraphicsResources(vtkWindow *window);
77 
78 protected:
80  virtual ~vtkOpenGL2ContextDevice2D();
81 
84 
85 private:
86  vtkOpenGL2ContextDevice2D(const vtkOpenGL2ContextDevice2D &); // Not implemented.
87  void operator=(const vtkOpenGL2ContextDevice2D &); // Not implemented.
88 };
89 
90 #endif //__vtkOpenGL2ContextDevice2D_h