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vtkPolyDataPainter.h
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/*=========================================================================
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Program: Visualization Toolkit
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Module: vtkPolyDataPainter.h
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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/*
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* Copyright 2004 Sandia Corporation.
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* Under the terms of Contract DE-AC04-94AL85000, there is a non-exclusive
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* license for use of this work by or on behalf of the
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* U.S. Government. Redistribution and use in source and binary forms, with
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* or without modification, are permitted provided that this Notice and any
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* statement of authorship are reproduced on all copies.
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*/
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#ifndef __vtkPolyDataPainter_h
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#define __vtkPolyDataPainter_h
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#include "vtkRenderingCoreModule.h"
// For export macro
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#include "
vtkPainter.h
"
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class
vtkInformationIntegerKey
;
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class
vtkInformationObjectBaseKey
;
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class
vtkPolyData
;
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class
VTKRENDERINGCORE_EXPORT
vtkPolyDataPainter
:
public
vtkPainter
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{
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public
:
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vtkTypeMacro(
vtkPolyDataPainter
,
vtkPainter
);
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virtual
void
PrintSelf
(ostream &os,
vtkIndent
indent);
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vtkPolyData
* GetInputAsPolyData();
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vtkPolyData
* GetOutputAsPolyData();
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static
vtkInformationIntegerKey
* BUILD_NORMALS();
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static
vtkInformationIntegerKey
* DISABLE_SCALAR_COLOR();
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// Set the mapping between vtkPointData (vtkCellData) arrays and
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// generic vertex attributes.
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static
vtkInformationObjectBaseKey
* DATA_ARRAY_TO_VERTEX_ATTRIBUTE();
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virtual
void
Render
(
vtkRenderer
* renderer,
vtkActor
* actor,
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unsigned
long
typeflags,
bool
forceCompileOnly);
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protected
:
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vtkPolyDataPainter
();
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~
vtkPolyDataPainter
();
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int
BuildNormals
;
// ivar synchornized with this->Information before
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// RenderInternal() is called. The ivar are purposefully protected,
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// the only way to affecting these from outside should be using
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// the information object.
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vtkSetMacro(BuildNormals,
int
);
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virtual
void
ProcessInformation
(
vtkInformation
*);
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private
:
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vtkPolyDataPainter
(
const
vtkPolyDataPainter
&);
// Not implemented.
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void
operator=(
const
vtkPolyDataPainter
&);
// Not implemented.
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};
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#endif //_vtkPolyDataPainter_h
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