VTK  9.3.20240424
vtkSequencePass.h
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1// SPDX-FileCopyrightText: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
2// SPDX-License-Identifier: BSD-3-Clause
90#ifndef vtkSequencePass_h
91#define vtkSequencePass_h
92
93#include "vtkRenderPass.h"
94#include "vtkRenderingOpenGL2Module.h" // For export macro
95
96VTK_ABI_NAMESPACE_BEGIN
98
99class VTKRENDERINGOPENGL2_EXPORT vtkSequencePass : public vtkRenderPass
100{
101public:
104 void PrintSelf(ostream& os, vtkIndent indent) override;
105
110 void Render(const vtkRenderState* s) override;
111
118
120
126 vtkGetObjectMacro(Passes, vtkRenderPassCollection);
127 virtual void SetPasses(vtkRenderPassCollection* passes);
129
130protected:
132
135
136private:
137 vtkSequencePass(const vtkSequencePass&) = delete;
138 void operator=(const vtkSequencePass&) = delete;
139};
140
141VTK_ABI_NAMESPACE_END
142#endif
a simple class to control print indentation
Definition vtkIndent.h:108
an ordered list of RenderPasses
Perform part of the rendering of a vtkRenderer.
Context in which a vtkRenderPass will render.
Execute render passes sequentially.
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
virtual void SetPasses(vtkRenderPassCollection *passes)
The ordered list of render passes to execute sequentially.
static vtkSequencePass * New()
vtkRenderPassCollection * Passes
void ReleaseGraphicsResources(vtkWindow *w) override
Release graphics resources and ask components to release their own resources.
~vtkSequencePass() override
void Render(const vtkRenderState *s) override
Perform rendering according to a render state s.
window superclass for vtkRenderWindow
Definition vtkWindow.h:48