15 #ifndef vtkTextureObject_h
16 #define vtkTextureObject_h
19 #include "vtkRenderingOpenGL2Module.h"
22 VTK_ABI_NAMESPACE_BEGIN
46 NumberOfDepthTextureCompareFunctions
51 #ifndef GL_ES_VERSION_3_0
52 enum { ClampToEdge = 0, Repeat, MirroredRepeat,
ClampToBorder, NumberOfWrapModes };
72 NumberOfMinificationModes
111 vtkGetMacro(Width,
unsigned int);
112 vtkGetMacro(Height,
unsigned int);
113 vtkGetMacro(Depth,
unsigned int);
114 vtkGetMacro(Samples,
unsigned int);
115 vtkGetMacro(Components,
int);
116 unsigned int GetTuples() {
return this->Width * this->Height * this->Depth; }
119 vtkGetMacro(NumberOfDimensions,
int);
122 vtkSetMacro(Samples,
unsigned int);
135 vtkGetMacro(Handle,
unsigned int);
186 vtkSetMacro(AutoParameters,
int);
187 vtkGetMacro(AutoParameters,
int);
188 vtkBooleanMacro(AutoParameters,
int);
196 unsigned int width,
unsigned int height,
int numComps,
int dataType,
void*
data);
204 unsigned int width,
unsigned int height,
int internalFormat,
int rawType,
void* raw);
228 unsigned int width,
unsigned int height,
int numComps,
int dataType,
void*
data[6]);
254 bool shaderSupportsTextureInt);
262 bool Create3D(
unsigned int width,
unsigned int height,
unsigned int depth,
int numComps,
270 int dataType,
void*
data);
279 unsigned int width,
unsigned int height,
unsigned int depth,
int numComps,
int dataType);
311 bool Allocate1D(
unsigned int width,
int numComps,
int vtkType);
318 unsigned int width,
unsigned int height,
int numComps,
int vtkType,
int level = 0);
325 unsigned int width,
unsigned int height,
unsigned int depth,
int numComps,
int vtkType);
331 bool Create2D(
unsigned int width,
unsigned int height,
int numComps,
int vtktype,
bool)
333 return this->Allocate2D(width,
height, numComps, vtktype);
336 unsigned int width,
unsigned int height,
unsigned int depth,
int numComps,
int vtktype,
bool)
338 return this->Allocate3D(width,
height, depth, numComps, vtktype);
373 unsigned int GetFormat(
int vtktype,
int numComps,
bool shaderSupportsTextureInt);
401 vtkSetMacro(RequireDepthBufferFloat,
bool);
402 vtkGetMacro(RequireDepthBufferFloat,
bool);
403 vtkGetMacro(SupportsDepthBufferFloat,
bool);
413 vtkSetMacro(RequireTextureFloat,
bool);
414 vtkGetMacro(RequireTextureFloat,
bool);
415 vtkGetMacro(SupportsTextureFloat,
bool);
425 vtkSetMacro(RequireTextureInteger,
bool);
426 vtkGetMacro(RequireTextureInteger,
bool);
427 vtkGetMacro(SupportsTextureInteger,
bool);
441 vtkGetMacro(WrapS,
int);
442 vtkSetMacro(WrapS,
int);
456 vtkGetMacro(WrapT,
int);
457 vtkSetMacro(WrapT,
int);
471 vtkGetMacro(WrapR,
int);
472 vtkSetMacro(WrapR,
int);
489 vtkGetMacro(MinificationFilter,
int);
490 vtkSetMacro(MinificationFilter,
int);
501 vtkGetMacro(MagnificationFilter,
int);
502 vtkSetMacro(MagnificationFilter,
int);
519 vtkSetVector4Macro(BorderColor,
float);
520 vtkGetVector4Macro(BorderColor,
float);
528 vtkSetMacro(MinLOD,
float);
529 vtkGetMacro(MinLOD,
float);
537 vtkSetMacro(MaxLOD,
float);
538 vtkGetMacro(MaxLOD,
float);
547 vtkSetMacro(BaseLevel,
int);
548 vtkGetMacro(BaseLevel,
int);
557 vtkSetMacro(MaxLevel,
int);
558 vtkGetMacro(MaxLevel,
int);
572 vtkGetMacro(DepthTextureCompare,
bool);
573 vtkSetMacro(DepthTextureCompare,
bool);
597 vtkGetMacro(DepthTextureCompareFunction,
int);
598 vtkSetMacro(DepthTextureCompareFunction,
int);
607 vtkGetMacro(GenerateMipmap,
bool);
608 vtkSetMacro(GenerateMipmap,
bool);
617 vtkSetMacro(MaximumAnisotropicFiltering,
float);
618 vtkGetMacro(MaximumAnisotropicFiltering,
float);
648 bool requireDepthFloat,
bool requireTexInt);
667 int dstYmin,
int dstXmax,
int dstYmax,
int dstSizeX,
int dstSizeY,
vtkShaderProgram* program,
690 int srcXmin,
int srcYmin,
int dstXmin,
int dstYmin,
int width,
int height);
717 vtkGetMacro(UseSRGBColorSpace,
bool);
718 vtkSetMacro(UseSRGBColorSpace,
bool);
719 vtkBooleanMacro(UseSRGBColorSpace,
bool);
788 float BorderColor[4];
809 VTK_ABI_NAMESPACE_END
a simple class to control print indentation
abstract base class for most VTK objects
The VertexArrayObject class uses, or emulates, vertex array objects.
abstracts an OpenGL pixel buffer object.
The ShaderProgram uses one or more Shader objects.
abstracts an OpenGL texture object.
static bool IsSupported(vtkOpenGLRenderWindow *renWin, bool requireTexFloat, bool requireDepthFloat, bool requireTexInt)
Returns if the context supports the required extensions.
unsigned int InternalFormat
bool AllocateDepth(unsigned int width, unsigned int height, int internalFormat)
Create a 2D depth texture but does not initialize its values.
void SetContext(vtkOpenGLRenderWindow *)
Get/Set the context.
bool AllocateProxyTexture3D(unsigned int width, unsigned int height, unsigned int depth, int numComps, int dataType)
Create a 3D texture using the GL_PROXY_TEXTURE_3D target.
bool EmulateTextureBufferWith2DTextures(unsigned int numValues, int numComps, int dataType, vtkOpenGLBufferObject *bo)
Emulates a texture buffer with 2D texture.
bool AllocateDepthStencil(unsigned int width, unsigned int height)
Create a 2D septh stencil texture but does not initialize its values.
float MaximumAnisotropicFiltering
bool Create2DFromRaw(unsigned int width, unsigned int height, int numComps, int dataType, void *data)
Create a 2D texture from client memory numComps must be in [1-4].
vtkOpenGLHelper * ShaderProgram
bool IsBound()
Tells if the texture object is bound to the active texture image unit.
void SetInternalFormat(unsigned int glInternalFormat)
Get/Set internal format (OpenGL internal format) that should be used.
int GetDefaultDataType(int vtk_scalar_type)
Get the data type for the texture as GLenum type.
void Resize(unsigned int width, unsigned int height)
bool Allocate1D(unsigned int width, int numComps, int vtkType)
Create a 1D color texture but does not initialize its values.
virtual void Activate()
Activate and Bind the texture.
unsigned int GetWrapTMode(int vtktype)
bool Create1D(int numComps, vtkPixelBufferObject *pbo, bool shaderSupportsTextureInt)
Create a 1D texture using the PBO.
void CopyToFrameBuffer(vtkShaderProgram *program, vtkOpenGLVertexArrayObject *vao)
Copy the texture (src) in the current framebuffer.
void CopyToFrameBuffer(int srcXmin, int srcYmin, int srcXmax, int srcYmax, int dstXmin, int dstYmin, int dstXmax, int dstYmax, int dstSizeX, int dstSizeY, vtkShaderProgram *program, vtkOpenGLVertexArrayObject *vao)
Copy the texture (src) in the current framebuffer.
int GetVTKDataType()
Get the data type for the texture as a vtk type int i.e.
void GetShiftAndScale(float &shift, float &scale)
Get the shift and scale required in the shader to return the texture values to their original range.
unsigned int GetFormat(int vtktype, int numComps, bool shaderSupportsTextureInt)
Get/Set format (OpenGL internal format) that should be used.
void DestroyTexture()
Destroy the texture.
void SetLinearMagnification(bool val)
Tells if the magnification mode is linear (true) or nearest (false).
bool SupportsTextureInteger
vtkTimeStamp SendParametersTime
unsigned int GetMinificationFilterMode(int vtktype)
int GetTextureUnit()
Return the texture unit used for this texture.
void ResetFormatAndType()
Reset format, internal format, and type of the texture.
bool CreateTextureBuffer(unsigned int numValues, int numComps, int dataType, vtkOpenGLBufferObject *bo)
Create a texture buffer basically a 1D texture that can be very large for passing data into the fragm...
static vtkTextureObject * New()
vtkGenericOpenGLResourceFreeCallback * ResourceCallback
void AssignToExistingTexture(unsigned int handle, unsigned int target)
Assign the TextureObject to a externally provided Handle and Target.
void CreateTexture()
Creates a texture handle if not already created.
static int GetMaximumTextureSize(vtkOpenGLRenderWindow *context)
Query and return maximum texture size (dimension) supported by the OpenGL driver for a particular con...
vtkOpenGLBufferObject * BufferObject
unsigned int GetWrapRMode(int vtktype)
bool SupportsDepthBufferFloat
bool Create3D(unsigned int width, unsigned int height, unsigned int depth, int numComps, int vtktype, bool)
Create texture without uploading any data.
bool CreateCubeFromRaw(unsigned int width, unsigned int height, int numComps, int dataType, void *data[6])
Create a cube texture from 6 buffers from client memory.
bool RequireTextureInteger
unsigned int GetWrapSMode(int vtktype)
void CopyToFrameBuffer(float *tcoords, float *verts, vtkShaderProgram *program, vtkOpenGLVertexArrayObject *vao)
Copy the texture (src) in the current framebuffer.
bool Create3D(unsigned int width, unsigned int height, unsigned int depth, int numComps, vtkPixelBufferObject *pbo, bool shaderSupportsTextureInt)
Create a 3D texture using the PBO.
bool Create2D(unsigned int width, unsigned int height, int numComps, int vtktype, bool)
Create texture without uploading any data.
static bool IsSupported(vtkOpenGLRenderWindow *renWin)
Check for feature support, without any optional features.
virtual void ReleaseGraphicsResources(vtkWindow *win)
Deactivate and UnBind the texture.
void SetDataType(unsigned int glType)
Get the data type for the texture as GLenum type.
void Deactivate()
Deactivate and UnBind the texture.
vtkWeakPointer< vtkOpenGLRenderWindow > Context
bool CreateDepthFromRaw(unsigned int width, unsigned int height, int internalFormat, int rawType, void *raw)
Create a 2D depth texture using a raw pointer.
void SetFormat(unsigned int glFormat)
Get/Set format (OpenGL internal format) that should be used.
~vtkTextureObject() override
unsigned int GetInternalFormat(int vtktype, int numComps, bool shaderSupportsTextureInt)
Get/Set internal format (OpenGL internal format) that should be used.
unsigned int GetTuples()
Get the texture dimensions.
bool SupportsTextureFloat
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
unsigned int GetMagnificationFilterMode(int vtktype)
bool Create3DFromRaw(unsigned int width, unsigned int height, unsigned int depth, int numComps, int dataType, void *data)
Create a 3D texture from client memory numComps must be in [1-4].
bool Create2D(unsigned int width, unsigned int height, int numComps, vtkPixelBufferObject *pbo, bool shaderSupportsTextureInt)
Create a 2D texture using the PBO.
int DepthTextureCompareFunction
int GetDataType(int vtk_scalar_type)
Get the data type for the texture as GLenum type.
bool Allocate3D(unsigned int width, unsigned int height, unsigned int depth, int numComps, int vtkType)
Create a 3D color texture but does not initialize its values.
unsigned int GetDefaultFormat(int vtktype, int numComps, bool shaderSupportsTextureInt)
Get/Set format (OpenGL internal format) that should be used.
static int GetMaximumTextureSize3D(vtkOpenGLRenderWindow *context)
Query and return maximum texture size (dimension) supported by the OpenGL driver for a particular con...
bool CreateDepth(unsigned int width, unsigned int height, int internalFormat, vtkPixelBufferObject *pbo)
Create a 2D depth texture using a PBO.
bool Allocate2D(unsigned int width, unsigned int height, int numComps, int vtkType, int level=0)
Create a 2D color texture but does not initialize its values.
vtkPixelBufferObject * Download(unsigned int target, unsigned int level)
void CopyFromFrameBuffer(int srcXmin, int srcYmin, int dstXmin, int dstYmin, int width, int height)
Copy a sub-part of a logical buffer of the framebuffer (color or depth) to the texture object.
bool GetLinearMagnification()
bool LoadRequiredExtensions(vtkOpenGLRenderWindow *renWin)
Load all necessary extensions.
vtkOpenGLRenderWindow * GetContext()
Get/Set the context.
int GetMaximumTextureSize3D()
Overload which uses the internal context to query the maximum 3D texture size.
unsigned int GetDefaultInternalFormat(int vtktype, int numComps, bool shaderSupportsTextureInt)
Get/Set internal format (OpenGL internal format) that should be used.
void SendParameters()
Send all the texture object parameters to the hardware if not done yet.
void Bind()
Bind the texture, must have been created using Create().
bool Create1DFromRaw(unsigned int width, int numComps, int dataType, void *data)
Create 1D texture from client memory.
void CopyToFrameBuffer(int srcXmin, int srcYmin, int srcXmax, int srcYmax, int dstXmin, int dstYmin, int dstSizeX, int dstSizeY, vtkShaderProgram *program, vtkOpenGLVertexArrayObject *vao)
Copy the texture (src) in the current framebuffer.
bool RequireDepthBufferFloat
vtkPixelBufferObject * Download()
This is used to download raw data from the texture into a pixel buffer.
record modification and/or execution time
window superclass for vtkRenderWindow
boost::graph_traits< vtkGraph * >::vertex_descriptor target(boost::graph_traits< vtkGraph * >::edge_descriptor e, vtkGraph *)