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vtkUniformVariables.h
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/*=========================================================================
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Program: Visualization Toolkit
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Module: vtkUniformVariables.h
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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#ifndef __vtkUniformVariables_h
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#define __vtkUniformVariables_h
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#include "vtkRenderingOpenGLModule.h"
// For export macro
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#include "
vtkObject.h
"
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class
vtkUniformVariablesMap;
// internal
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class
VTKRENDERINGOPENGL_EXPORT
vtkUniformVariables
:
public
vtkObject
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{
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public
:
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static
vtkUniformVariables
*
New
();
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vtkTypeMacro(
vtkUniformVariables
,
vtkObject
);
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void
PrintSelf
(ostream &os,
vtkIndent
indent);
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void
SetUniformi(
const
char
*
name
,
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int
numberOfComponents,
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int
*
value
);
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void
SetUniformf(
const
char
*
name
,
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int
numberOfComponents,
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float
*
value
);
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void
SetUniformiv(
const
char
*
name
,
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int
numberOfComponents,
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int
numberOfElements,
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int
*
value
);
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void
SetUniformfv(
const
char
*
name
,
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int
numberOfComponents,
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int
numberOfElements,
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float
*
value
);
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void
SetUniformMatrix(
const
char
*
name
,
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int
rows,
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int
columns,
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float
*
value
);
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void
RemoveUniform(
const
char
*
name
);
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void
RemoveAllUniforms();
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void
Send(
const
char
*
name
,
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int
uniformIndex);
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void
Start();
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bool
IsAtEnd();
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const
char
*GetCurrentName();
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void
SendCurrentUniform(
int
uniformIndex);
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void
Next();
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void
DeepCopy(
vtkUniformVariables
*other);
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void
Merge(
vtkUniformVariables
*other);
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protected
:
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vtkUniformVariables
();
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virtual
~
vtkUniformVariables
();
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private
:
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vtkUniformVariables
(
const
vtkUniformVariables
&);
// Not implemented.
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void
operator=(
const
vtkUniformVariables
&);
// Not implemented.
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vtkUniformVariablesMap *Map;
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};
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#endif
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