<HTML><FONT FACE=arial,helvetica><FONT SIZE=2>Hi!
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<BR>I'm having an immense amount of difficulty scaling my imported 3ds models using vtkTransform within MFC. My program reads 2 models into the Renderer, and I need to scale the actual model(s) themselves. I've been through every example within vtkTransform and vtkTransformCollection (and others)...finding similar operations (scaling the actual model, etc) using other importers OTHER than the 3ds Importer. From what I've seen in the examples I've looked at, It just a simple matter of inserting the output into a transform pipeline as in:
<BR>
<BR>vtkTransform *transform = vtkTransform::New();
<BR>transform->SetInput(My3dsModel->GetOutput);
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<BR>This obviously does not work, nor anything else I've tried. I do not see any clear
<BR>way of introducing a transform upon a 3ds model. Does anyone have any ideas?
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<BR>Thank you in advance!
<BR>
<BR>T Jennings
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