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<DIV><FONT face=Arial size=2>Hello again</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>I have a (surface/DEM) mesh of 390*280 points
(x,y) triangulated and decimated. </FONT><FONT face=Arial size=2>I want to map a
1024*1024 </FONT></DIV>
<DIV><FONT face=Arial size=2>BMP texture on it.</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>When I map it, the texture is correctly mapped in
x, but </FONT></DIV>
<DIV><FONT face=Arial size=2>some clamping appears in y (ie the last values are
repeated) </FONT></DIV>
<DIV><FONT face=Arial size=2>which </FONT><FONT face=Arial size=2>leads to a
ugly "color barcode" at the top and bottom.</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>Where do I do Something wrong ?</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>To generate texture coords I used
vtktexturemaptoplane.</FONT></DIV>
<DIV><FONT face=Arial size=2>parameters:</FONT></DIV>
<DIV><FONT face=Arial size=2>SRange : (0.0,1.0)</FONT></DIV>
<DIV><FONT face=Arial size=2>TRange : (0.0,1.0)</FONT></DIV>
<DIV><FONT face=Arial size=2>Normal : (0.0,1.0,0.0)</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>Which I assumed would fill all my
mesh.</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>any reply would be appreciated.</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>Sebastien MARAUX</FONT></DIV></BODY></HTML>