I see that my application has been broken as the SelectInput* methods
have been removed from vtkGlyph3D in favor of "SetInputArrayToProcess",
but I see little to no explanation or example to how these work.
So can some be so kind as to translate the following into the new
syntax:<br>
<br>
if (strlen(scene->glyph_ScalarField) > 0) /*{{{*/<br>
glyphs->SelectInputScalars(scene->glyph_ScalarField);<br>
if (strlen(scene->glyph_VectorField) > 0)<br>
glyphs->SelectInputVectors(scene->glyph_VectorField);<br>
if (strlen(scene->glyph_NormalField) > 0)<br>
glyphs->SelectInputNormals(scene->glyph_NormalField);/*}}}*/<br>
<br><br>-- <br>Randall Hand<br><a href="http://www.yeraze.com">http://www.yeraze.com</a><br>
Where, O Where has all the Backwards Compatibility gone?<br>