I have a mesh that contains something on the order of ~1.5billion
triangles. It's simply too large to manage, and frankly most of
it is redundant. It's a map of a city, so it contains alot of
co-planar triangles that create walls of buildings or streets. So
ideally, I think, I want a Decimation filter that combines triangles
sharing an edge with similar or equivalent normals. Does such a
filter exist?<br>
<br>
Also, can someone shed on light on how to do "streaming data" with
this? Obviously, it's going to be difficult getting this all into
memory at once. I'm currently using a vtkDataSetReader to read it
in (VTK Legacy Format), which takes approximately an hour & 8gig of
RAM to read the file.. (I've since switched to a vtkPolyDataReader, but
haven't been able to re-run it yet).<br><br>-- <br>Randall Hand<br>
Visualization Scientist<br>
DOD ITL-ERDC, Vicksburg MS<br><br>