Hi vrkuers<br>
<br>
<br>
I'm developing a Mass-Spring cloth simulation. In my application I have a polydata mesh. <br>
<br>
My pipeline is:<br>
<br>
vtkPolyDataReader -> vtkPolyDataMapper -> vtkActor <br>
<br>
After pipeline I have a loop for compute a new coordinate of each point in mesh and<br>
I call RenderWindow->Render() : <br>
<br>
<br>
pipeline<br>
<br>
while {<br>
<br>
compute new coordinate, forces....<br>
<br>
refresh polydata points<br>
<br>
Render()<br>
}<br>
<br>
<br>
This is working Ok!<br>
<br>
<br>
But, I need to compute normals for better visualization....<br>
<br>
Then, I try change my pipeline for:<br>
<br>
vtkPolyDataReader -> vtkPolyDataNormals -> vtkPolyDataMapper -> vtkActor <br>
<br>
<br>
But, when I call Render() the mesh appear static and doesnt refresh new coordinates..<br>
<br>
Does anybody else experience this problem or know how to solver this ?<br>
<br>
<br>
Thanks a lot<br>
Pilato Jr.<br>
<br>
<br>
<br>
<br>
<br>
<pre><br></pre>
<br>
<br>