Hi vtkusers....<br>
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In my application I need to deform a polydata mesh. I'm trying to replace <br>
points of polydata and call render(), but this method does not work ok...<br>
After render() a polydata appear static and does not update. <br>
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my code:<br>
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points = mesh->GetPoints();<br>
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for each point that need update{<br>
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points->Setpoint( idpoint, newpoint );<br>
}<br>
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renWin->Render()<br>
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Does anybory know how solver this ???<br>
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thanks a lot<br>
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