<div>thanks Jeff for adding this to the bug tracker. </div>
<div> </div>
<div>From your previous reply I understand that any custom light </div>
<div>I add in my scene will not work when i use OffScreenRendering.</div>
<div> </div>
<div>Is this correct?</div>
<div> </div>
<div>regards,</div>
<div>yianis<br><br> </div>
<div><span class="gmail_quote">On 1/19/06, <b class="gmail_sendername">Jeff Lee</b> <<a href="mailto:jeff@cdnorthamerica.com">jeff@cdnorthamerica.com</a>> wrote:</span>
<blockquote class="gmail_quote" style="PADDING-LEFT: 1ex; MARGIN: 0px 0px 0px 0.8ex; BORDER-LEFT: #ccc 1px solid">I submitted this as a bug (#2741).<br>Regards,<br>Jeff<br><br>Mathieu Malaterre wrote:<br><br>> Paul or Yianis,
<br>><br>> Could you add this to the bug tracker at: <a href="http://vtk.org/Bug">http://vtk.org/Bug</a> so<br>> that we have at least a reference to this problem.<br>><br>> Thanks<br>> Mathieu<br>>
<br>> Paul Tait - OPES wrote:<br>><br>>> Hi<br>>><br>>> I can confirm that this happens but no one knows why!!!! I asked the<br>>> group about this over a year ago and the only suggestion was to turn
<br>>> the vtkLightKit off before rendering off screen to force the use of<br>>> the standard lights. Let me know how you go<br>>><br>>> Paul Tait<br>>><br>>> -----Original Message-----
<br>>> *From:* vtkusers-bounces+paul=<a href="mailto:opes.com.au@vtk.org">opes.com.au@vtk.org</a><br>>> [mailto:<a href="mailto:vtkusers-bounces+paul=opes.com.au@vtk.org">vtkusers-bounces+paul=opes.com.au@vtk.org
</a>] *On Behalf Of<br>>> *Yianis Nikolaou<br>>> *Sent:* Tuesday, 17 January 2006 7:33 PM<br>>> *To:* <a href="mailto:vtkusers@vtk.org">vtkusers@vtk.org</a><br>>> *Subject:* [vtkusers] vtkLightKit and OffScreenRendering
<br>>><br>>> hi,<br>>><br>>> I'm using the vtkLightKit class to adjust the lighting of my scene.<br>>><br>>> When I switch to OffScreenRendering and use then vtkBMPWriter to get
<br>>> a screenshot,<br>>> the colors of the image are dimmed, as thought there was no lighting<br>>> present.<br>>><br>>> I also tried to use the<br>>> dynamic_cast<vtkWin32OpenGLRenderWindow
<br>>> *>(renWin)->SetupMemoryRendering(size[0], size[1], GetDC(p_hwnd));<br>>> capability of the OPENGL32Window directly, with the same poor<br>>> results.<br>>><br>>> Any ideas?
<br>>><br>>> VTK 5.1 (CVS updated on 10.01.06)<br>>> VS 2003<br>>> CMake 2.2 1-beta<br>>><br>>> thank you in advance,<br>>><br>>> yianis<br>>><br>>>
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