Hi everybody,<br>
I am trying to scale all my visible objects (vtkPolyData) along the Z
direction, simulating a "studio" scaling. Currently I am using the
SetScale() method in each actor. But I noticed that such scaling
comes with a translation along the Z axis. Is there some way to
avoid that? Can I use vtkCamera to achieve this global scaling instead
of modifying each actor? I have tried to use the
vtkCamera::ApplyTransform() method, but It doesn´t work.<br>
<br>
Thank you very much<br>
<br>
Luca<br>