Godofredo,<br>
the vtkVRMLExporter class will generate a VRML file for you. Its input
is a vtkRenderWindow instance, as it exports the entire scene.<br>
Have a look at the example Rendering/Testing/Tcl/cells.tcl, as well as the vtkVRMLExporter online documentation.<br>
<br>
Luca<br>
<br>
<br><div><span class="gmail_quote">On 5/4/07, <b class="gmail_sendername">Godofredo</b> <<a href="mailto:godofredoiii@gmail.com">godofredoiii@gmail.com</a>> wrote:</span><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
<br>Hi. I'm making a Delaunay2D triangulation over a set of 3D point cloud. I've<br>followed some examples and managed to do it. What I would like to do now is<br>to obtain the triangles and vertex of the triangulation as arrays. I'm new
<br>with vtks so there's a lot of knowledge I'm missing. Is there a way to<br>obtain triangles and vertex as a vrml fashion for example? I mean, points<br>coordinates and triangle vertex index to that points? Hope I've explained
<br>myself. Thanks in advance.<br>--<br>View this message in context: <a href="http://www.nabble.com/Retrieve-poligonal-data-after-delaunay-triangulation-tf3691278.html#a10320141">http://www.nabble.com/Retrieve-poligonal-data-after-delaunay-triangulation-tf3691278.html#a10320141
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