<div>Hello all,</div>
<div>I am new to vtk,</div>
<div>I work with opencv in area of face recognition.</div>
<div>at this time i need a 3d framework for object reconstruction ,rendering, and recognition.</div>
<div>out of mathematics ,can I take benefit from vtk and where ?</div>
<div> </div>
<div> </div>
<div>Best regards.</div>
<div>Mostafa eslami baladeh(kourosh)<br><br> </div>
<div><span class="gmail_quote">On 8/16/08, <b class="gmail_sendername"><a href="mailto:vtkusers-request@vtk.org">vtkusers-request@vtk.org</a></b> <<a href="mailto:vtkusers-request@vtk.org">vtkusers-request@vtk.org</a>> wrote:</span>
<blockquote class="gmail_quote" style="PADDING-LEFT: 1ex; MARGIN: 0px 0px 0px 0.8ex; BORDER-LEFT: #ccc 1px solid">Send vtkusers mailing list submissions to<br> <a href="mailto:vtkusers@vtk.org">vtkusers@vtk.org</a><br>
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than "Re: Contents of vtkusers digest..."<br><br><br>Today's Topics:<br><br> 1. Re: load simple volume example (.mhd format) (Kevin H. Hobbs)<br> 2. Re: How to write discontinuous field data (Gerrick Bivins)<br>
3. vtkImageReader2.cxx : FileLowerLeft default ? (oc-spam66)<br> 4. Re: [vtk-developers] Can't compile VTK with Mangled Mesa<br> (Chris Kruszynski)<br> 5. Re: Real-Time Soft Tissue Deformation (JohnMark)<br> 6. Re: How to write discontinuous field data (Gerard Gorman)<br>
7. How to find a clicked imageactor pixel (Sercani)<br> 8. Re: How to find a clicked imageactor pixel (Mark Wyszomierski)<br> 9. Re: How to find a clicked imageactor pixel (Sercani)<br><br><br>----------------------------------------------------------------------<br>
<br>Message: 1<br>Date: Fri, 15 Aug 2008 15:08:03 -0400<br>From: "Kevin H. Hobbs" <<a href="mailto:hobbsk@ohiou.edu">hobbsk@ohiou.edu</a>><br>Subject: Re: [vtkusers] load simple volume example (.mhd format)<br>
To: Oliver Klar <<a href="mailto:klar1@gmx.de">klar1@gmx.de</a>><br>Cc: <a href="mailto:vtkusers@vtk.org">vtkusers@vtk.org</a><br>Message-ID: <1218827283.30278.1.camel@gargon.hooperlab><br>Content-Type: text/plain; charset="utf-8"<br>
<br><br>On Thu, 2008-07-31 at 15:51 +0200, Oliver Klar wrote:<br>> Hey,<br>><br>> ? have a simple question. I want to load a .raw image and display it by the vtk raycaster(Volume rendering). My problem is, how to load the volume data. Which vtkReader should i use? I made myself a .mhd file but i can?t find a way to read this. Volume reader uses 2d slices as far as i know.<br>
> I short example would be nice.<br>> Thanks a lot!<br><br>I happen to have this...<br>-------------- next part --------------<br>A non-text attachment was scrubbed...<br>Name: OSVolumeRender.cxx<br>Type: text/x-c++src<br>
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<br>------------------------------<br><br>Message: 2<br>Date: Fri, 15 Aug 2008 13:24:32 -0700 (PDT)<br>From: Gerrick Bivins <<a href="mailto:gbivins@objectreservoir.com">gbivins@objectreservoir.com</a>><br>Subject: Re: [vtkusers] How to write discontinuous field data<br>
To: <a href="mailto:vtkusers@vtk.org">vtkusers@vtk.org</a><br>Message-ID: <<a href="mailto:19004953.post@talk.nabble.com">19004953.post@talk.nabble.com</a>><br>Content-Type: text/plain; charset=us-ascii<br><br><br>I ran into this issue as well and went about implementing the "shrinkfilter"<br>
method described below.<br>This solved my problem but I've found that my surface is now not "smooth".<br>It looks as if normals are per polygon rather than per vertex. Is this an<br>artifact of exploding the mesh connectivity or is there a filter I can apply<br>
to obtain better results. I've tried vtkSmoothPolyDataFilter but I don't<br>quite understand the parameters so I was unable to get quality results.<br>Thanks in advance for any advice here.<br>Gerrick <a href="http://www.nabble.com/file/p19004953/badNormals.jpg">http://www.nabble.com/file/p19004953/badNormals.jpg</a><br>
<a href="http://www.nabble.com/file/p19004953/goodNormals.jpeg">http://www.nabble.com/file/p19004953/goodNormals.jpeg</a><br><br><br>Serge Lalonde wrote:<br>><br>> Hello,<br>><br>> I'm using ParaView in order to evalutate the visualization capabilities<br>
> of VTK. In order to do a fair evaluation, I am exporting the<br>> discontinuous scalar field data from our current application (a magnetic<br>> FE field solver) to a .vtk file (using the ASCII simple legacy format<br>
> according to <a href="http://www.vtk.org/pdf/file-formats.pdf">http://www.vtk.org/pdf/file-formats.pdf</a>).<br>><br>> The problem is that I can't seem to figure out how to write out the<br>> discontinuous scalar field. I searched the help and the archives and<br>
> this isn't covered anywhere. There are references to "pulling your hair<br>> out", and that it is supported, but it's not explained. Help!<br>><br>> Here is my setup:<br>> - Tetrahedral elements (hence the data set is an unstructured grid)<br>
> - The scalar field is discontinuous at the cell boundaries. This means<br>> that my field stores a (possibly different) value for each point, based<br>> on which cell is accessed.<br>><br>> I tried generating the following file (abbreviated):<br>
><br>> # vtk DataFile Version 3.0<br>> Export of the mesh and field data for the field.<br>> ASCII<br>> DATASET UNSTRUCTURED_GRID<br>> POINTS 3196 double<br>> <x y z values for all 3196 points here><br>
> ...<br>> CELLS 16528 82640<br>> 4 <four 0-based indices into the points above to describe all the 16528<br>> tetrahedra><br>> ...<br>> CELL_TYPES 16528<br>> 10 <repeated 16528 times because all elements are tetrahedra><br>
> ...<br>> CELL_DATA 16528<br>> FIELD ScalarField 1<br>> FieldNameHere 4 16528 double<br>> <four field values to specify the field values at each point of the<br>> tetrahedra for all 16528 tetrahedra><br>
> ...<br>><br>> When I open this file, it almost looks right except that ParaView<br>> calculates the magnitude of the four values for each cell when I select<br>> "FieldNameHere" and displays that. So I never see any field variation in<br>
> a cell. I suspect that I have to use POINT_DATA, but I am unclear on how<br>> to specify multiple scalar values (one for each cell sharing that point).<br>><br>> How can this be specified? Would I be better off using the XML file<br>
> format? Do I have to lose the connectivity of my mesh to get what I want<br>> (i.e. repeat the same point N-times, where N is the number of times the<br>> point is shared by a cell)?<br>><br>> Thanks.<br>
> _______________________________________________<br>> This is the private VTK discussion list.<br>> Please keep messages on-topic. Check the FAQ at:<br>> <a href="http://www.vtk.org/Wiki/VTK_FAQ">http://www.vtk.org/Wiki/VTK_FAQ</a><br>
> Follow this link to subscribe/unsubscribe:<br>> <a href="http://www.vtk.org/mailman/listinfo/vtkusers">http://www.vtk.org/mailman/listinfo/vtkusers</a><br>><br>><br><br>--<br>View this message in context: <a href="http://www.nabble.com/How-to-write-discontinuous-field-data-tp17916695p19004953.html">http://www.nabble.com/How-to-write-discontinuous-field-data-tp17916695p19004953.html</a><br>
Sent from the VTK - Users mailing list archive at Nabble.com.<br><br><br><br>------------------------------<br><br>Message: 3<br>Date: Sat, 16 Aug 2008 00:51:51 +0200 (CEST)<br>From: oc-spam66 <<a href="mailto:oc-spam66@laposte.net">oc-spam66@laposte.net</a>><br>
Subject: [vtkusers] vtkImageReader2.cxx : FileLowerLeft default ?<br>To: <a href="mailto:vtkusers@vtk.org">vtkusers@vtk.org</a><br>Message-ID: <30106535.1841021218840711168.JavaMail.www@wwinf8404><br>Content-Type: text/plain; charset="utf-8"<br>
<br>Hello,<br><br>I have a proposition :<br><br>Could you change the default of "FileLowerLeft" in vtkImageReader2.cxx ?<br>The default is currently "0" and I think it should be "1".<br><br>Explanation :<br>
<br>Consider a file containing a 3D structured points dataset of scalars (the file is the succession of scalar values S_i, i = 1...(Nx*Ny*Nz)). Suppose the file is created with the following order : x increases first, then y increases and then z increases.<br>
<br>When I read this file with vtkImageReader, the data are arranged in the vtkDataArray with the following order : x increases first, then y DECREASES and then z increases.<br><br>I finally found that it is necessary to use "FileLowerLeftOn()" in order to have the expected order for y. I think that the current situation (where x,z increase and y decreases) is a gotcha. So if there is no side effect, could you consider changing the default ? this may prevent others from falling in this gotcha.<br>
<br>Regards,<br><br>O.C.<br><br>Cr?ez votre adresse ?lectronique <a href="mailto:prenom.nom@laposte.net">prenom.nom@laposte.net</a><br>1 Go d'espace de stockage, anti-spam et anti-virus int?gr?s.<br>-------------- next part --------------<br>
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<br>------------------------------<br><br>Message: 4<br>Date: Sat, 16 Aug 2008 01:16:19 +0200<br>From: Chris Kruszynski <<a href="mailto:Chris.Kruszynski@cwi.nl">Chris.Kruszynski@cwi.nl</a>><br>Subject: Re: [vtkusers] [vtk-developers] Can't compile VTK with<br>
Mangled Mesa<br>To: VTK Developers <<a href="mailto:vtk-developers@vtk.org">vtk-developers@vtk.org</a>><br>Cc: <a href="mailto:vtkusers@vtk.org">vtkusers@vtk.org</a><br>Message-ID: <<a href="mailto:48A60E43.7060805@cwi.nl">48A60E43.7060805@cwi.nl</a>><br>
Content-Type: text/plain; charset=ISO-8859-1; format=flowed<br><br>On 14/08/2008 14:23, Berk Geveci wrote:<br>> However, since we added offscreen rendering<br>> support that directly uses the OpenGL drivers, mangled Mesa is not<br>
> really needed anymore.<br>><br>><br>There might be a use case with an app running remotely on a cluster or<br>some big machine, showing remote OpenGL graphics, but also performing<br>some off-screen rendering, which would otherwise still be done across<br>
the network connection. Or am I overlooking something?<br><br>- Chris<br><br><br>------------------------------<br><br>Message: 5<br>Date: Sat, 16 Aug 2008 09:58:40 +0800<br>From: JohnMark <<a href="mailto:zhaojunxp@hotmail.com">zhaojunxp@hotmail.com</a>><br>
Subject: Re: [vtkusers] Real-Time Soft Tissue Deformation<br>To: Ryan Barr <<a href="mailto:ryan_barr_eac@hotmail.com">ryan_barr_eac@hotmail.com</a>>, "<a href="mailto:vtkusers@vtk.org">vtkusers@vtk.org</a>"<br>
<<a href="mailto:vtkusers@vtk.org">vtkusers@vtk.org</a>><br>Message-ID: <BAY112-W2940F59FFE28C914EFD519AA6C0@phx.gbl><br>Content-Type: text/plain; charset="gb2312"<br><br>Hi, Ryan,<br>try these class for deformation:<br>
vtkWarpScalar<br> vtkWarpTo<br>hope this could help you.<br>Mark<br>_________________________________________________________________<br>???????????????<br><a href="http://cnweb.search.live.com/video/results.aspx?q=%E5%8F%AF%E7%88%B1%E7%8C%AB%E5%92%AA&Form=MEVHAA">http://cnweb.search.live.com/video/results.aspx?q=%E5%8F%AF%E7%88%B1%E7%8C%AB%E5%92%AA&Form=MEVHAA</a><br>
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<br>------------------------------<br><br>Message: 6<br>Date: Sat, 16 Aug 2008 07:35:36 +0100<br>From: Gerard Gorman <<a href="mailto:g.gorman@imperial.ac.uk">g.gorman@imperial.ac.uk</a>><br>Subject: Re: [vtkusers] How to write discontinuous field data<br>
To: <a href="mailto:vtkusers@vtk.org">vtkusers@vtk.org</a><br>Message-ID: <<a href="mailto:48A67538.4070208@imperial.ac.uk">48A67538.4070208@imperial.ac.uk</a>><br>Content-Type: text/plain; charset=ISO-8859-1<br><br>
The approach we've taken is to create discontinuous points - add the<br>point every times that it appears in an element. This way you end up<br>with a node numbering the same as your scalar field node number which is<br>
what you want. This way the discontinuous field can be visualised exactly.<br><br>Cheers<br>Gerard<br><br>Gerrick Bivins emailed the following on 15/08/08 21:24:<br>> I ran into this issue as well and went about implementing the "shrinkfilter"<br>
> method described below.<br>> This solved my problem but I've found that my surface is now not "smooth".<br>> It looks as if normals are per polygon rather than per vertex. Is this an<br>> artifact of exploding the mesh connectivity or is there a filter I can apply<br>
> to obtain better results. I've tried vtkSmoothPolyDataFilter but I don't<br>> quite understand the parameters so I was unable to get quality results.<br>> Thanks in advance for any advice here.<br>> Gerrick <a href="http://www.nabble.com/file/p19004953/badNormals.jpg">http://www.nabble.com/file/p19004953/badNormals.jpg</a><br>
> <a href="http://www.nabble.com/file/p19004953/goodNormals.jpeg">http://www.nabble.com/file/p19004953/goodNormals.jpeg</a><br>><br>><br>> Serge Lalonde wrote:<br>>> Hello,<br>>><br>>> I'm using ParaView in order to evalutate the visualization capabilities<br>
>> of VTK. In order to do a fair evaluation, I am exporting the<br>>> discontinuous scalar field data from our current application (a magnetic<br>>> FE field solver) to a .vtk file (using the ASCII simple legacy format<br>
>> according to <a href="http://www.vtk.org/pdf/file-formats.pdf">http://www.vtk.org/pdf/file-formats.pdf</a>).<br>>><br>>> The problem is that I can't seem to figure out how to write out the<br>>> discontinuous scalar field. I searched the help and the archives and<br>
>> this isn't covered anywhere. There are references to "pulling your hair<br>>> out", and that it is supported, but it's not explained. Help!<br>>><br>>> Here is my setup:<br>>> - Tetrahedral elements (hence the data set is an unstructured grid)<br>
>> - The scalar field is discontinuous at the cell boundaries. This means<br>>> that my field stores a (possibly different) value for each point, based<br>>> on which cell is accessed.<br>>><br>>> I tried generating the following file (abbreviated):<br>
>><br>>> # vtk DataFile Version 3.0<br>>> Export of the mesh and field data for the field.<br>>> ASCII<br>>> DATASET UNSTRUCTURED_GRID<br>>> POINTS 3196 double<br>>> <x y z values for all 3196 points here><br>
>> ...<br>>> CELLS 16528 82640<br>>> 4 <four 0-based indices into the points above to describe all the 16528<br>>> tetrahedra><br>>> ...<br>>> CELL_TYPES 16528<br>>> 10 <repeated 16528 times because all elements are tetrahedra><br>
>> ...<br>>> CELL_DATA 16528<br>>> FIELD ScalarField 1<br>>> FieldNameHere 4 16528 double<br>>> <four field values to specify the field values at each point of the<br>>> tetrahedra for all 16528 tetrahedra><br>
>> ...<br>>><br>>> When I open this file, it almost looks right except that ParaView<br>>> calculates the magnitude of the four values for each cell when I select<br>>> "FieldNameHere" and displays that. So I never see any field variation in<br>
>> a cell. I suspect that I have to use POINT_DATA, but I am unclear on how<br>>> to specify multiple scalar values (one for each cell sharing that point).<br>>><br>>> How can this be specified? Would I be better off using the XML file<br>
>> format? Do I have to lose the connectivity of my mesh to get what I want<br>>> (i.e. repeat the same point N-times, where N is the number of times the<br>>> point is shared by a cell)?<br>>><br>
>> Thanks.<br>>> _______________________________________________<br>>> This is the private VTK discussion list.<br>>> Please keep messages on-topic. Check the FAQ at:<br>>> <a href="http://www.vtk.org/Wiki/VTK_FAQ">http://www.vtk.org/Wiki/VTK_FAQ</a><br>
>> Follow this link to subscribe/unsubscribe:<br>>> <a href="http://www.vtk.org/mailman/listinfo/vtkusers">http://www.vtk.org/mailman/listinfo/vtkusers</a><br>>><br>>><br>><br><br><br><br>------------------------------<br>
<br>Message: 7<br>Date: Sat, 16 Aug 2008 10:38:42 +0300<br>From: "Sercani" <<a href="mailto:sercanimailgroups@gmail.com">sercanimailgroups@gmail.com</a>><br>Subject: [vtkusers] How to find a clicked imageactor pixel<br>
To: <<a href="mailto:vtkusers@vtk.org">vtkusers@vtk.org</a>><br>Message-ID:<br> <!&!AAAAAAAAAAAYAAAAAAAAANX/x59mztJIrnVbcN8rU9TCgAAAEAAAABhPrmTVsB1FpF8AZdVS97UBAAAAAA==@<a href="http://gmail.com">gmail.com</a>><br>
<br>Content-Type: text/plain; charset="iso-8859-9"<br><br>Hi everyone;<br><br>How can I find the pixel(coordinates related to upper or lower left<br>corner)of an vtkImageActor that I clicked on? I couldn't find such a method<br>
in picker classes.<br><br>Thanks already.<br><br><br><br>-------------- next part --------------<br>An HTML attachment was scrubbed...<br>URL: <<a href="http://www.vtk.org/pipermail/vtkusers/attachments/20080816/db284943/attachment-0001.htm">http://www.vtk.org/pipermail/vtkusers/attachments/20080816/db284943/attachment-0001.htm</a>><br>
<br>------------------------------<br><br>Message: 8<br>Date: Sat, 16 Aug 2008 10:04:39 -0400<br>From: "Mark Wyszomierski" <<a href="mailto:markww@gmail.com">markww@gmail.com</a>><br>Subject: Re: [vtkusers] How to find a clicked imageactor pixel<br>
To: Sercani <<a href="mailto:sercanimailgroups@gmail.com">sercanimailgroups@gmail.com</a>><br>Cc: <a href="mailto:vtkusers@vtk.org">vtkusers@vtk.org</a><br>Message-ID:<br> <<a href="mailto:dfdfe01e0808160704w7a3ef881w1b60be88da4c0beb@mail.gmail.com">dfdfe01e0808160704w7a3ef881w1b60be88da4c0beb@mail.gmail.com</a>><br>
Content-Type: text/plain; charset="windows-1252"<br><br>This example might be similar to what you're trying to do:<br><br><a href="http://devsample.org/index.php?option=com_content&task=view&id=48&Itemid=27">http://devsample.org/index.php?option=com_content&task=view&id=48&Itemid=27</a><br>
<br>Mark<br><br><br>On Sat, Aug 16, 2008 at 3:38 AM, Sercani <<a href="mailto:sercanimailgroups@gmail.com">sercanimailgroups@gmail.com</a>>wrote:<br><br>> Hi everyone;<br>><br>> How can I find the pixel(coordinates related to upper or lower left<br>
> corner)of an vtkImageActor that I clicked on? I couldn't find such a method<br>> in picker classes?<br>><br>> Thanks already?<br>><br>><br>><br>> _______________________________________________<br>
> This is the private VTK discussion list.<br>> Please keep messages on-topic. Check the FAQ at:<br>> <a href="http://www.vtk.org/Wiki/VTK_FAQ">http://www.vtk.org/Wiki/VTK_FAQ</a><br>> Follow this link to subscribe/unsubscribe:<br>
> <a href="http://www.vtk.org/mailman/listinfo/vtkusers">http://www.vtk.org/mailman/listinfo/vtkusers</a><br>><br>><br>-------------- next part --------------<br>An HTML attachment was scrubbed...<br>URL: <<a href="http://www.vtk.org/pipermail/vtkusers/attachments/20080816/2e0d2853/attachment-0001.htm">http://www.vtk.org/pipermail/vtkusers/attachments/20080816/2e0d2853/attachment-0001.htm</a>><br>
<br>------------------------------<br><br>Message: 9<br>Date: Sat, 16 Aug 2008 17:23:31 +0300<br>From: "Sercani" <<a href="mailto:sercanimailgroups@gmail.com">sercanimailgroups@gmail.com</a>><br>Subject: Re: [vtkusers] How to find a clicked imageactor pixel<br>
To: "'Mark Wyszomierski'" <<a href="mailto:markww@gmail.com">markww@gmail.com</a>><br>Cc: <a href="mailto:vtkusers@vtk.org">vtkusers@vtk.org</a><br>Message-ID:<br> <!&!AAAAAAAAAAAYAAAAAAAAANX/x59mztJIrnVbcN8rU9TCgAAAEAAAAOGTo7hbcWRDsS0oxJzxWDEBAAAAAA==@<a href="http://gmail.com">gmail.com</a>><br>
<br>Content-Type: text/plain; charset="iso-8859-9"<br><br>Thanks a lot Mark, that's an illuminative and instructive sample, great job.<br><br><br><br>From: Mark Wyszomierski [mailto:<a href="mailto:markww@gmail.com">markww@gmail.com</a>]<br>
Sent: Saturday, August 16, 2008 5:05 PM<br>To: Sercani<br>Cc: <a href="mailto:vtkusers@vtk.org">vtkusers@vtk.org</a><br>Subject: Re: [vtkusers] How to find a clicked imageactor pixel<br><br><br><br>This example might be similar to what you're trying to do:<br>
<br><a href="http://devsample.org/index.php?option=com_content">http://devsample.org/index.php?option=com_content</a><br><<a href="http://devsample.org/index.php?option=com_content&task=view&id=48&Itemid=27">http://devsample.org/index.php?option=com_content&task=view&id=48&Itemid=27</a><br>
> &task=view&id=48&Itemid=27<br><br>Mark<br><br><br><br>On Sat, Aug 16, 2008 at 3:38 AM, Sercani <<a href="mailto:sercanimailgroups@gmail.com">sercanimailgroups@gmail.com</a>><br>wrote:<br><br>Hi everyone;<br>
<br>How can I find the pixel(coordinates related to upper or lower left<br>corner)of an vtkImageActor that I clicked on? I couldn't find such a method<br>in picker classes.<br><br>Thanks already.<br><br><br><br><br>_______________________________________________<br>
This is the private VTK discussion list.<br>Please keep messages on-topic. Check the FAQ at:<br><a href="http://www.vtk.org/Wiki/VTK_FAQ">http://www.vtk.org/Wiki/VTK_FAQ</a><br>Follow this link to subscribe/unsubscribe:<br>
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