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<p class=MsoNormal><span style='font-size:11.0pt;font-family:"Calibri","sans-serif";
color:#1F497D'>I read this post mainly because I thought it might have
something to do with my Dolly question from a couple weeks ago. I&#8217;m not sure
why you&#8217;re questioning this implementation, or what you mean by &#8220;translation&#8221;,
since there&#8217;s no translation going on here. &#8220;Zooming&#8221; doesn&#8217;t mean moving the
camera closer to what it&#8217;s looking at (that&#8217;s called &#8220;dollying&#8221;). Zooming is
what happens when you put a zoom-lens (or &#8220;telephoto&#8221; lens) on your camera,
which basically has the effect of reducing the camera&#8217;s view angle so that
objects that subtend a smaller view angle fill the image. This is basically
synonymous with &#8220;magnification&#8221;. <o:p></o:p></span></p>

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color:#1F497D'><o:p>&nbsp;</o:p></span></p>

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<p class=MsoNormal><span style='font-size:24.0pt;font-family:"Monotype Corsiva";
color:#1F497D'>Chris</span><span style='color:#1F497D'><o:p></o:p></span></p>

<p class=MsoNormal><span style='font-size:10.0pt;color:#1F497D'>--<br>
Christopher R. Volpe, Ph.D.&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span><span
lang=FR style='font-size:10.0pt;color:#1F497D'>Email: <a
href="mailto:cvolpe@ara.com"><span style='color:blue'>cvolpe@ara.com</span></a>
<o:p></o:p></span></p>

<p class=MsoNormal><span lang=FR style='font-size:10.0pt;color:#1F497D'>Senior
Scientist, Information Exploitation Systems &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Main Desk: 919-582-3300<o:p></o:p></span></p>

<p class=MsoNormal><span style='font-size:10.0pt;color:#1F497D'><a
href="http://www.ara.com/"><span style='color:blue'>Applied Research
Associates, Inc</span></a>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Direct:
919-582-3380<o:p></o:p></span></p>

<p class=MsoNormal><span lang=FR style='font-size:10.0pt;color:#1F497D'>8537
Six Forks Rd., Suite
6000&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Fax&nbsp;:
919-582-3301<o:p></o:p></span></p>

<p class=MsoNormal><span lang=FR style='font-size:10.0pt;color:#1F497D'>Raleigh,
NC 27615&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Web: </span><span
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title="http://www.ara.com/offices/NC.htm"><span style='color:blue'>http://www.ara.com/offices/NC.htm</span></a></span><span
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<p class=MsoNormal><b><span style='font-size:10.0pt;font-family:"Tahoma","sans-serif"'>From:</span></b><span
style='font-size:10.0pt;font-family:"Tahoma","sans-serif"'>
vtkusers-bounces@vtk.org [mailto:vtkusers-bounces@vtk.org] <b>On Behalf Of </b>Gerrick
Bivins<br>
<b>Sent:</b> Monday, September 15, 2008 6:26 PM<br>
<b>To:</b> VTK-users<br>
<b>Subject:</b> [vtkusers] VtkCamera -- Zoom method<o:p></o:p></span></p>

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<p class=MsoNormal><o:p>&nbsp;</o:p></p>

<p class=MsoNormal style='margin-bottom:12.0pt'><span style='font-size:11.0pt;
font-family:"Calibri","sans-serif"'>Hi All, Long email but please bear with me.<br>
;)<br>
I have had this problem of zooming in with vtkInteractorStyleRubberBandZoom.<br>
Today was the day to tackle is and eventually I realized that zoom works fine
when I use parallel projection but not perspective. <br>
When I switch to perspective projection and zoom in, at some point the view
angle gets set to 0 (1e-8). <br>
<br>
I&#8217;ve dug down into the code and ran across this implementation for Zoom in
vtkCamera which is being called by vtkInteractorStyleRubberBandZoom:<br>
<br>
//----------------------------------------------------------------------------<br>
// Change the ViewAngle (for perspective) or the ParallelScale (for parallel)<br>
// so that more or less of a scene occupies the viewport. &nbsp;A value &gt; 1
is a<br>
// zoom-in. A value &lt; 1 is a zoom-out.<br>
void vtkCamera::Zoom(double amount)<br>
{<br>
&nbsp;&nbsp;if (amount &lt;= 0.0)<br>
&nbsp;&nbsp;&nbsp;&nbsp;{<br>
&nbsp;&nbsp;&nbsp;&nbsp;return;<br>
&nbsp;&nbsp;&nbsp;&nbsp;}<br>
<br>
&nbsp;&nbsp;if (this-&gt;ParallelProjection)<br>
&nbsp;&nbsp;&nbsp;&nbsp;{<br>
&nbsp;&nbsp;&nbsp;&nbsp;this-&gt;SetParallelScale(this-&gt;ParallelScale/amount);<br>
&nbsp;&nbsp;&nbsp;&nbsp;}<br>
&nbsp;&nbsp;else<br>
&nbsp;&nbsp;&nbsp;&nbsp;{<br>
&nbsp;&nbsp;&nbsp;&nbsp;this-&gt;SetViewAngle(this-&gt;ViewAngle/amount);//&lt;==Why
is zoom implemented like this? Why isn&#8217;t it a function of translation?<br>
&nbsp;&nbsp;&nbsp;&nbsp;}<br>
}<br>
<br>
Which is defined here:<br>
</span><span style='font-size:7.5pt;font-family:"Courier New"'>void
vtkCamera::SetViewAngle(double angle)<br>
{<br>
&nbsp;&nbsp;double min = 0.00000001;<br>
&nbsp;&nbsp;double max = 179.0;<br>
<br>
&nbsp;&nbsp;if ( this-&gt;ViewAngle != angle )<br>
&nbsp;&nbsp;&nbsp;&nbsp;{<br>
&nbsp;&nbsp;&nbsp;&nbsp;this-&gt;ViewAngle = (angle&lt;min?min:(angle&gt;max?max:angle));<br>
&nbsp;&nbsp;&nbsp;&nbsp;this-&gt;Modified();<br>
&nbsp;&nbsp;&nbsp;&nbsp;this-&gt;ViewingRaysModified();<br>
&nbsp;&nbsp;&nbsp;&nbsp;}<br>
}<br>
</span><span style='font-size:11.0pt;font-family:"Calibri","sans-serif"'><br>
At this point(when min is set ), rendering becomes messed up (backfaces and bad
z-fighting) and the only way to fix things is to restart the application.<br>
This 0 can be seen as problematic in functions like<br>
<br>
&nbsp;vktRenderer::ResetCamera(double bounds[6])<br>
{<br>
...<br>
&nbsp;&nbsp;//around line 990<br>
&nbsp;&nbsp;distance =
radius/sine(this-&gt;ActiveCamera()-&gt;GetViewAngle()*vtkMath::Pi()/360.0);//&lt;==
(radius/some really small number if view angle is small) == some really big
number(e12)!!!!!<br>
...<br>
//around line 1004<br>
&nbsp;&nbsp;this-&gt;ActiveCamera-&gt;SetPosition(center[0]+distance*vn[0],
center[1]+distance*vn[1], center[2]+distance*vn[2]); //&lt;==Uh Oh distance is
a really big number(e12)!!<br>
}<br>
So finally, my question deals with trying to get a better understanding of the
&#8220;Zoom&#8221; method in vtkCamera.<br>
I don&#8217;t understand why zoom is implemented by changing the view angle. <br>
Why isn&#8217;t it a function of translating the camera along it&#8217;s view vector toward
or away from it&#8217;s lookAt point?<br>
<br>
Hopefully someone made it this far and can shed some light here.<br>
;)<br>
Gerrick<br>
<br>
<br>
<br>
<br>
</span><o:p></o:p></p>

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